Station XX-5323 · recording
Rust Classic
Online 185.189.255.107:35100 checked 7m ago
- Players now
- 0/ 200
- 0% full
- Motion · 24 h
- M0.1▼falling
- −1 players on the day
- 7-day average
- 0
- peak 5
- Rank
- #5,323
- top 24%
- Last wipe
- 27d ago
- monthly schedule
- Next wipe
- 7d 3h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 200 slots
- Motion · 24 h
- M0.1▼falling−1 players
- Sharpest hour
- −2into Thu 12:00 UTC
- Peak · 48 h
- 3most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 24% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 3h. The force wipe · high confidence
- wipe-day peak
- 6players, last three wipes
Coming wipes
- 7d 3hThu 5 Nov, 19:00 UTCFW
- 35d 3hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 6, 38 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 1 Oct, 21:18 UTC FW27d ago | M0.8▲rising | 6 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on Rust Classic?
Generated by the game, the map on Rust Classic is procedural, size 4,300 with seed 2054865886. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on Rust Classic?
The name of Rust Classic gives no gather rate. The group limit is 10 players. In survival mode, standard play, with gathering, building and raiding. You can raid and fight other players here. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Oxide. Anti-cheat is on: VAC, from Valve.
Player counts
What is the current population on Rust Classic?
A reading taken now shows 0 players on Rust Classic, which has 200 slots. Across seven days this server recorded an average of 0 players and a peak of 5. The busiest point in the last 48 hours came at 11:00 UTC, averaging 3 players.
How does Rust Classic rank against other Rust servers?
Over the last seven days, Rust Classic recorded enough player hours to reach #5,323 worldwide, placing it in the top 24% of all ranked servers.
Server facts
How reliably does Rust Classic stay online?
As recorded now, Rust Classic is running. Going by the uptime figure it reports, it restarted about 15 hours ago. It was up 99% of the time across the last 7 full days: 167 of 168 hours. On 13 September 2026 it was recorded for the first time by Rust Server Trends.
Does Rust Classic hold a steady tick rate?
Across the last 48 hours it averaged 99 server fps, with a floor of 84. The world held up to 105,529 entities at its peak, buildings and deployables included. Memory use peaked at 4,422 MB. Low fps together with a growing entity count is what players experience as lag.
Which region does Rust Classic run from?
A region is not published by Rust Classic. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 185.189.255.107:35100.
What build of Rust does Rust Classic use?
On Windows, Rust Classic runs Rust network protocol 2635 and build 168909. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe schedule
What does wipe day look like on Rust Classic?
6 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 38 hours after the wipe.
How often does Rust Classic wipe, and on which days?
At the force wipe each month Rust Classic wipes, and at no other time. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. The present world dates from 27 days 17 hours. The tags it publishes carry a monthly wipe schedule.
Server tags
What do the server tags on Rust Classic mean?
Tags published by Rust Classic and read by the game's server browser include gmvanilla (Game mode): You'll find vanilla survival here; mp200 (Max players): 200 slots are available; ts10 (Group limit): The team limit is 10; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): It runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^m (Monthly): Once a month it wipes, with the force wipe from Facepunch; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Rust Classic appear?
The Rust Server Trends lists that take in Rust Classic are: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
How to join
How do you connect to Rust Classic?
You can connect by pressing F1 in Rust and typing client.connect 185.189.255.107:35100 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.