Rust Server TrendsSeismic network · station log
Recording Stations11,738 Players62,312 Active3,391 Wipes · 3 h192 48 h

Station XX-4821 · recording

MAD RUST

Online 185.189.255.102:35200 checked 12m ago

weekly wipes moddedoxide
Connect
Players now
1/ 200
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 2
Rank
#4,821
top 22%
Last wipe
27d ago
weekly schedule
Next wipe
6h
Thu 29 Oct, 18:06 UTC
Seismic record · station XX-4821 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
1of 200 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
+1into Thu 06:00 UTC
Peak · 48 h
2most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.511.5212:0021:0006:0015:0001:0010:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

05010015020012:0021:0006:0015:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 22% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

from its schedule tag

Next wipe Thursday 29 October, 18:06 UTC, in 6h. Its weekly schedule tag · low confidence

wipe-day peak
3players, last three wipes

Coming wipes

  1. 6hThu 29 Oct, 18:06 UTC
  2. 7d 7hThu 5 Nov, 19:00 UTCFW
  3. 14d 6hThu 12 Nov, 18:06 UTC
  4. 21d 6hThu 19 Nov, 18:06 UTC
  5. 28d 6hThu 26 Nov, 18:06 UTC
  6. 35d 7hThu 3 Dec, 19:00 UTCFW
  7. 42d 6hThu 10 Dec, 18:06 UTC

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 1 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 1 Oct, 18:06 UTC FW27d ago M0.5rising 3 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
RETRO RUST #3 Х5|MAX 5|LOOT+|CRAFT GLOBAL 22.10 EU · groups of 5 · weekly · 77 on average
143/ 250
红果十倍/10.26号新开/爆枪/新人入门 EA · groups of 6 · weekly · 10 on average
5/ 200
РУССКИЙ ДЛЯ НОВИЧКОВ | MAX5 | 50%Upkeep 23.10 EU · groups of 5 · weekly · 1 on average
0/ 200
Rusty Moose |EU Mini| EU · groups of 5 · weekly · 78 on average
7/ 150
Rusty Moose |US Mini| NA · groups of 5 · weekly · 56 on average
5/ 150
[LATAM] LUNARUST Vanilla | 27/10 Wipe SA · groups of 5 · weekly · 19 on average
4/ 200
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on MAD RUST?

MAD RUST runs a procedural map of size 4,250 with seed 1289664805, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on MAD RUST?

You will find no gather rate in the name of MAD RUST. The group limit is 5 players. In survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. The plugins run on Oxide. The server has VAC on, Valve's anti-cheat.

Player counts

What is the current population on MAD RUST?

1 of the 200 slots on MAD RUST are filled right now. Across seven days this server recorded an average of 0 players and a peak of 2. The last 48 hours show their highest activity at 06:00 UTC, averaging 1 players.

How does MAD RUST rank against other Rust servers?

Over the last seven days, MAD RUST recorded enough player hours to reach #4,821 worldwide, placing it in the top 22% of all ranked servers.

Operator and location

How reliably does MAD RUST stay online?

Right now, you can reach MAD RUST. Going by the uptime figure it reports, it restarted about 9 hours ago. Of the 168 hours in the last 7 full days, it was up for 167, or 99% of the time. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.

How well does MAD RUST perform under load?

Its average server fps over the last 48 hours was 100, and it never dropped below 79. The world held up to 114,338 entities at its peak, buildings and deployables included. Its highest memory use was 4,124 MB. Low fps together with a growing entity count is what players experience as lag.

Which region does MAD RUST run from?

Nothing about a region comes from MAD RUST. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 185.189.255.102:35200.

What build of Rust does MAD RUST use?

Rust network protocol 2635 and build 168909 on Windows is what MAD RUST runs. The protocol must match for you to join, and Steam takes care of updating it.

Wipe schedule

What does wipe day look like on MAD RUST?

On average, the busiest point of its recent wipes drew 3 players. 1 hours into the latest wipe, the crowd reached its peak.

On what timetable does MAD RUST run its wipes?

Its schedule cannot be confirmed, as too few of MAD RUST's wipes are on record; the prediction follows its tag instead. Thursday 29 October at 18:06 UTC is when its next wipe is due. It has run its current world for 27 days 17 hours. Its tags state a weekly wipe schedule.

Tags

What do the server tags on MAD RUST mean?

These are the tags MAD RUST publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp200 (Max players): The server has 200 slots; ts5 (Group limit): Teams are capped at 5 players; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^w (Weekly): Wipes happen weekly; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; jp0 (Custom tag): The owner or a plugin set this tag, and it's not one of Rust's standard tags. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does MAD RUST appear?

You will find MAD RUST on the following Rust Server Trends lists: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.

Join the server

What steps get you onto MAD RUST?

To join, enter client.connect 185.189.255.102:35200 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. You can find its website at https://m.vk.com/madrustserver.

Instrument codes

Server tags

what each one means

Published as mp200,ptrak,jp0,$r?,v2635,^w,gmrust,cs168909,ts5,^o^z

Game

gmrust
Game mode You'll find standard Rust survival here.
mp200
Max players The server has 200 slots.
ts5
Group limit Teams are capped at 5 players.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set for this server.

Wipe schedule

^w
Weekly Wipes happen weekly.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Other

jp0
Custom tag The owner or a plugin set this tag, and it's not one of Rust's standard tags.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.