Rust Server TrendsSeismic network · station log
Recording Stations11,863 Players104,004 Active3,955 Wipes · 3 h547 48 h

Station EU-15289 · recording

[EU] CzechRust.eu Staging Test server

Online EU 185.180.2.19:28300 checked 12m ago

Connect
Players now
0/ 50
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,289
top 69% · #2533 in EU
Last wipe
10h ago
no schedule published
Next wipe
6d 23h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station EU-15289 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 50 slots
Motion · 24 h
M0.0steady+0 players
Events picked
1wipe on this record, in red
Channel 1 · calibrated

Players

AveragePeakWipe
0123420:0005:0014:0000:0009:0018:00Wiped Thu 29 Oct, 09:14 UTCWIPE

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

Server fpsWipe
0510152020:0005:0014:0000:0009:0018:00Wiped Thu 29 Oct, 09:14 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

fixed weekdays

Next wipe Thursday 5 November, 19:00 UTC, in 6d 23h. The force wipe · high confidence

usual gap
35 daysbetween real wipes
wipe-day peak
0players, last three wipes

Coming wipes

  1. 6d 23hThu 5 Nov, 19:00 UTCFW
  2. 34d 23hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 29 Oct, 09:14 UTC10h ago – – – – running 0
Thu 24 Sep, 10:35 UTC35d ago M0.0steady 0 – – 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 510 on average
300/ 375
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 317 on average
386/ 475
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 281 on average
961/ 1000
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 276 on average
43/ 100
eulongtest (private perf box) EU · groups of 14+ · monthly · 267 on average
480/ 8
Rustoria.co - EU Main EU · groups of 16+ · weekly · 266 on average
977/ 1000
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on [EU] CzechRust.eu Staging Test server?

The procedural map on [EU] CzechRust.eu Staging Test server is size 2,000 with seed 123456, generated by the game. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on [EU] CzechRust.eu Staging Test server?

The name of [EU] CzechRust.eu Staging Test server gives no gather rate. Groups hold up to 8 players, which is the default for the game. In survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. The server browser lists it under Community, as a community server. Anti-cheat is on: VAC, from Valve.

Population

What is the current population on [EU] CzechRust.eu Staging Test server?

At this moment, [EU] CzechRust.eu Staging Test server records 0 players across 50 slots. Averaged across the last seven days, the population was 0 players.

How does [EU] CzechRust.eu Staging Test server rank against other Rust servers?

For player hours across the last seven days, [EU] CzechRust.eu Staging Test server takes #15,289 overall and #2,533 in Europe, inside the top 69% of all ranked servers.

Operator and location

How reliably does [EU] CzechRust.eu Staging Test server stay online?

As recorded now, [EU] CzechRust.eu Staging Test server is running. Going by the uptime figure it reports, it restarted about 45 minutes ago. 164 of 168 hours in the last 7 full days were up time, 98% of the total. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.

Does [EU] CzechRust.eu Staging Test server hold a steady tick rate?

The 48-hour average is 20 server fps; 20 is the lowest observed. At its highest, it carried 24,000 entities: buildings, deployables and the world's other contents. Its highest memory use was 831 MB. Low fps together with a growing entity count is what players experience as lag.

Which region does [EU] CzechRust.eu Staging Test server run from?

With its EU tag, [EU] CzechRust.eu Staging Test server lists itself in Europe. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 185.180.2.19:28300 is the address it uses.

What build of Rust does [EU] CzechRust.eu Staging Test server use?

Rust network protocol 2636 and build 169668 on Linux is what [EU] CzechRust.eu Staging Test server runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe schedule

What does wipe day look like on [EU] CzechRust.eu Staging Test server?

On average, the busiest point of its recent wipes drew 0 players. 0 hours into the latest wipe, the crowd reached its peak.

On what timetable does [EU] CzechRust.eu Staging Test server run its wipes?

At [EU] CzechRust.eu Staging Test server the wipes follow a every 5 weeks on Thursday at 09:14 UTC rhythm. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. The present world dates from 10 hours.

Tags

What do the server tags on [EU] CzechRust.eu Staging Test server mean?

These are the tags [EU] CzechRust.eu Staging Test server publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp50 (Max players): Slots: 50; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2636 (Protocol): To connect, your game must be on the same protocol, 2636; cs169668 (Build): Game build: 169668; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; EU (Europe): The server browser files it under Europe. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does [EU] CzechRust.eu Staging Test server appear?

These Rust Server Trends lists include [EU] CzechRust.eu Staging Test server: EU Rust servers and Rust community servers without the side modes. These filters bring it up on the server list: Region: Europe; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.

How to join

What steps get you onto [EU] CzechRust.eu Staging Test server?

To join, enter client.connect 185.180.2.19:28300 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. You can find its website at https://czechrust.eu/.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2636,EU,gmrust,cs169668,ts8

Game

gmrust
Game mode Survival in standard Rust.
mp50
Max players Slots: 50.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2636
Protocol To connect, your game must be on the same protocol, 2636.
cs169668
Build Game build: 169668.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code A region code has not been set.

Region

EU
Europe The server browser files it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.