Rust Server TrendsSeismic network · station log
Recording Stations11,752 Players56,681 Active3,410 Wipes · 3 h130 48 h

Station XX-13530 · no signal

PES

Offline 185.14.97.48:28015 checked 17d ago

Connect
Players now
1/ 500
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#13,530
top 61%
Last wipe
24d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-13530 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 500 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k11 Oct12 Oct14 Oct15 Oct17 Oct18 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 553 on average
379/ 500
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average
223/ 300
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 294 on average
38/ 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 293 on average
31/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 273 on average
67/ 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 252 on average
85/ 200
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on PES?

The map on PES is procedural, produced by the game.

Which settings and rules apply on PES?

No gather rate appears in the name of PES. Groups hold up to 8 players, which is the default for the game. In survival mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. Under Community in the server browser, it runs as a community server. VAC, Valve's anti-cheat, is switched on.

Live population

How many players are recorded on PES right now?

A reading taken now finds PES offline; the most recent activity was 17 days 4 hours ago.

How does PES rank against other Rust servers?

Over the last seven days, PES recorded enough player hours to reach #13,530 worldwide, placing it in the top 61% of all ranked servers.

Operator and location

How reliably does PES stay online?

As recorded now, PES is not reachable, the last contact having been 17 days 4 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. Its earliest appearance in the records of Rust Server Trends dates to 11 October 2026.

Where in the world is PES hosted?

Nothing about a region comes from PES. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 185.14.97.48:28015 is the address it uses.

What build of Rust does PES use?

Rust network protocol 2634 and build 166652 on Windows is what PES runs. The protocol must match for you to join, and Steam takes care of updating it.

Wipe day

How often does PES wipe, and on which days?

The rhythm of PES cannot yet be told: too few of its wipes are on record. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 24 days 4 hours.

Server tags

What do the server tags on PES mean?

Tags published by PES and read by the game's server browser include gmvanilla (Game mode): This is vanilla survival; mp500 (Max players): The server has 500 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs166652 (Build): Game build: 166652; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does PES appear?

You will find PES on the following Rust Server Trends lists: Rust community servers without the side modes. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Connecting

How do you connect to PES?

Enter client.connect 185.14.97.48:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp500,ptrak,$r?,v2634,gmvanilla,cs166652,ts8

Game

gmvanilla
Game mode This is vanilla survival.
mp500
Max players The server has 500 slots.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2634
Protocol To connect, your game must be on the same protocol, 2634.
cs166652
Build Game build: 166652.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.