Rust Server TrendsSeismic network · station log
Recording Stations11,669 Players34,137 Active2,836 Wipes · 3 h86 48 h

Station XX-16850 · no signal

Local Test

Offline 185.135.150.35:28015 checked 29d ago

Connect
Players now
0/ 1
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#16,850
top 71%
Last wipe
30d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-16850 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 1 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k28 Sep30 Sep1 Oct3 Oct4 Oct6 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 555 on average
136/ 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average
118/ 200
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average
13/ 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 286 on average
20/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 274 on average
10/ 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 250 on average
18/ 200
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on Local Test?

Local Test uses a procedural map, which the game generates.

Which settings and rules apply on Local Test?

The name of Local Test gives no gather rate. The group limit is 8 players, the game's default. It plays in survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. The server browser lists it under Community, as a community server. Anti-cheat is off: VAC, from Valve.

Live population

What is the current population on Local Test?

Local Test is not responding at this moment and is offline, last seen 29 days 6 hours ago.

How does Local Test rank against other Rust servers?

Over the last seven days, Local Test recorded enough player hours to reach #16,850 worldwide, placing it in the top 71% of all ranked servers.

Operator and location

How reliably does Local Test stay online?

No contact with Local Test right now, and the last recorded contact was 29 days 6 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. Its earliest appearance in the records of Rust Server Trends dates to 28 September 2026.

Which region does Local Test run from?

No region is published by Local Test. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 185.135.150.35:28015 is the address it uses.

What build of Rust does Local Test use?

Rust network protocol 2633 and build 165217 on Windows is what Local Test runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe pattern

How often does Local Test wipe, and on which days?

Too few wipes of Local Test are on record yet to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 30 days 12 hours.

Lists and tags

What do the server tags on Local Test mean?

The game's server browser reads the tags Local Test publishes: gmrust (Game mode): You'll find standard Rust survival here; mp1 (Max players): Slots: 1; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2633 (Protocol): Your game needs to be on protocol 2633 to join; cs165217 (Build): The game build is 165217; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does Local Test appear?

You will find Local Test on the following Rust Server Trends lists: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How to join

How do you connect to Local Test?

To join, enter client.connect 185.135.150.35:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp1,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode You'll find standard Rust survival here.
mp1
Max players Slots: 1.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2633
Protocol Your game needs to be on protocol 2633 to join.
cs165217
Build The game build is 165217.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.