Station XX-13808 · no signal
CharyBomb
Offline 184.93.26.3:28015 checked 26d ago
- Players now
- 1/ 500
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #13,808
- top 61%
- Last wipe
- 26d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 500 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 8.7 daysbetween real wipes
- on rhythm
- 0%of its recent wipes
- wipe-day peak
- 1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Fri 2 Oct, 17:49 UTC26d ago | M0.0■steady | 1 | – | running | 1 | |
| Wed 16 Sep, 04:33 UTC42d ago | M0.0■steady | 1 | – | 16.6 days | 1 | |
| Tue 15 Sep, 09:37 UTC43d ago | M0.0■steady | 1 | – | 0.8 days | 1 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on CharyBomb?
The map on CharyBomb is procedural, produced by the game.
Which settings and rules apply on CharyBomb?
You will find no gather rate in the name of CharyBomb. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, gather, build and raid in the standard game. You can raid and fight other players here. Under Community in the server browser, it runs as a community server. VAC, Valve's anti-cheat, is switched on.
Player counts
What is the current population on CharyBomb?
A reading taken now finds CharyBomb offline; the most recent activity was 26 days 2 hours ago.
How does CharyBomb rank against other Rust servers?
Over the last seven days, CharyBomb recorded enough player hours to reach #13,808 worldwide, placing it in the top 61% of all ranked servers.
Server details
How reliably does CharyBomb stay online?
No contact with CharyBomb right now, and the last recorded contact was 26 days 2 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. 14 September 2026 is when Rust Server Trends first recorded it.
Which region does CharyBomb run from?
A region is not published by CharyBomb. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 184.93.26.3:28015.
What build of Rust does CharyBomb use?
On Windows, CharyBomb runs Rust network protocol 2634 and build 166586. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe day
What does wipe day look like on CharyBomb?
On average, the busiest point of its recent wipes drew 1 players. The peak on the most recent wipe came 0 hours after the wipe.
How often does CharyBomb wipe, and on which days?
There is no next wipe to predict at CharyBomb, since its wipes fall at irregular times. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 26 days 2 hours.
Lists and tags
What do the server tags on CharyBomb mean?
Tags published by CharyBomb and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp500 (Max players): 500 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs166586 (Build): The game build is 166586; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does CharyBomb appear?
These Rust Server Trends lists include CharyBomb: Rust community servers without the side modes. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How to join
How do you connect to CharyBomb?
Enter client.connect 184.93.26.3:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.