Rust Server TrendsSeismic network · station log
Recording Stations11,749 Players55,156 Active3,381 Wipes · 3 h134 48 h

Station XX-12709 · no signal

haapy

Offline 182.240.114.185:28015 checked 2d ago

Connect
Players now
1/ 100
1% full
Motion · 24 h
M –
too few hourly readings
7-day average
1
peak 1
Rank
#12,709
top 57%
Last wipe
21d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-12709 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 100 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Oct27 Oct28 Oct

Top 57% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 553 on average
342/ 375
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average
230/ 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 294 on average
36/ 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 293 on average
29/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 273 on average
58/ 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 252 on average
79/ 200
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on haapy?

A procedural map runs on haapy, generated by the game.

Which settings and rules apply on haapy?

The name of haapy gives no gather rate. The group limit is 8 players, the game's default. It plays in survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. The server browser lists it under Community, as a community server. Anti-cheat is off: VAC, from Valve.

Live population

How many players are recorded on haapy right now?

A reading taken now finds haapy offline; the most recent activity was 2 days 13 hours ago. Averaged across the last seven days the population was 1 players, reaching a peak of 1.

How does haapy rank against other Rust servers?

Over the last seven days, haapy recorded enough player hours to reach #12,709 worldwide, placing it in the top 57% of all ranked servers.

Operator and location

How reliably does haapy stay online?

As recorded now, haapy is not reachable, the last contact having been 2 days 13 hours ago. 0 of 24 hours in the last 1 full day were up time, 0% of the total. On 26 October 2026 it was recorded for the first time by Rust Server Trends.

Where in the world is haapy hosted?

A region is not published by haapy. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 182.240.114.185:28015 is the address it uses.

What build of Rust does haapy use?

Rust network protocol 2635 and build 168909 on Windows is what haapy runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe pattern

How often does haapy wipe, and on which days?

The rhythm of haapy cannot yet be told: too few of its wipes are on record. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 21 days 14 hours.

Server tags

What do the server tags on haapy mean?

These are the tags haapy publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp100 (Max players): Slots: 100; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does haapy appear?

The Rust Server Trends lists that take in haapy are: Rust community servers without the side modes. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How to join

What steps get you onto haapy?

To join, enter client.connect 182.240.114.185:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in standard Rust.
mp100
Max players Slots: 100.
ts8
Group limit Teams max out at 8, the default set by the game.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build Game build: 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.