Station XX-15225 · no signal
Test Server - Dont enter
Offline 181.21.31.97:28015 checked 31d ago
- Players now
- 0/ 3
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,225
- top 64%
- Last wipe
- 54d ago
- monthly schedule
- Next wipe
- 7d 17h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 3 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 64% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 17h. The force wipe
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on Test Server - Dont enter?
Test Server - Dont enter uses a procedural map, which the game generates.
Which settings and rules apply on Test Server - Dont enter?
You will find no gather rate in the name of Test Server - Dont enter. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. Plugins or settings alter the game here; the browser lists it as Modded. Carbon is the plugin framework it runs. Anti-cheat is on: VAC, from Valve.
Player counts
How many players are recorded on Test Server - Dont enter right now?
No players are recorded on Test Server - Dont enter at this moment; it is offline, and the last sighting was 31 days 8 hours ago.
How does Test Server - Dont enter rank against other Rust servers?
The last seven days of player hours place Test Server - Dont enter at #15,225, in the top 64% of all ranked servers.
Server details
How reliably does Test Server - Dont enter stay online?
No contact with Test Server - Dont enter right now, and the last recorded contact was 31 days 8 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. 27 September 2026 is when Rust Server Trends first recorded it.
Which region does Test Server - Dont enter run from?
A region is not published by Test Server - Dont enter. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 181.21.31.97:28015.
What build of Rust does Test Server - Dont enter use?
Rust network protocol 2633 and build 165217 on Windows is what Test Server - Dont enter runs. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe pattern
On what timetable does Test Server - Dont enter run its wipes?
An estimate from the force wipe gives Test Server - Dont enter's next wipe. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. 54 days 4 hours is how long the current world has been running. The tags it publishes carry a monthly wipe schedule.
Server tags
What do the server tags on Test Server - Dont enter mean?
The game's server browser reads the tags Test Server - Dont enter publishes: gmvanilla (Game mode): This is vanilla survival; mp3 (Max players): 3 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2633 (Protocol): Game protocol 2633: to join, your game must match this version; cs165217 (Build): It runs game build 165217; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^m (Monthly): Once a month it wipes, with the force wipe from Facepunch; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon is the plugin framework running here. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Test Server - Dont enter appear?
These Rust Server Trends lists include Test Server - Dont enter: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Join the server
What steps get you onto Test Server - Dont enter?
You can connect by pressing F1 in Rust and typing client.connect 181.21.31.97:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.