Station XX-14497 · no signal
Test Server - Dont enter
Offline 181.21.28.145:28015 checked 41d ago
- Players now
- 0/ 3
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #14,497
- no region published
- Last wipe
- 54d ago
- monthly schedule
- Next wipe
- 7d 19h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 3 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 19h. The force wipe
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on Test Server - Dont enter?
The map on Test Server - Dont enter is procedural, produced by the game.
Which settings and rules apply on Test Server - Dont enter?
No gather rate appears in the name of Test Server - Dont enter. At the game's default, groups can have up to 8 players. In survival mode, standard play, with gathering, building and raiding. You can raid and fight other players here. The server browser lists it under Modded, where plugins or settings change the game. The plugins run on Carbon. The server has VAC on, Valve's anti-cheat.
Live population
How many players are recorded on Test Server - Dont enter right now?
Test Server - Dont enter is not responding at this moment and is offline, last seen 41 days 23 hours ago.
How does Test Server - Dont enter rank against other Rust servers?
Over the last seven days, Test Server - Dont enter recorded enough player hours to reach #14,497 worldwide, placing it in the top – of all ranked servers.
Server details
How reliably does Test Server - Dont enter stay online?
Test Server - Dont enter is down at the moment; the last recorded contact was 41 days 23 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 16 September 2026.
Where in the world is Test Server - Dont enter hosted?
Nothing about a region comes from Test Server - Dont enter. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 181.21.28.145:28015.
What build of Rust does Test Server - Dont enter use?
Test Server - Dont enter is running Rust network protocol 2633 and build 163794 on a machine with Windows. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe pattern
On what timetable does Test Server - Dont enter run its wipes?
An estimate from the force wipe gives Test Server - Dont enter's next wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The present world dates from 54 days 1 hours. Its tags state a monthly wipe schedule.
Tags
What do the server tags on Test Server - Dont enter mean?
Tags published by Test Server - Dont enter and read by the game's server browser include gmvanilla (Game mode): Survival in vanilla mode; mp3 (Max players): 3 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2633 (Protocol): To connect, your game must be on the same protocol, 2633; cs163794 (Build): It runs game build 163794; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^m (Monthly): Wipes happen monthly, at the same time as Facepunch's force wipe; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): A plugin framework, Carbon, runs here. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Test Server - Dont enter appear?
These Rust Server Trends lists include Test Server - Dont enter: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Connecting
What steps get you onto Test Server - Dont enter?
Enter client.connect 181.21.28.145:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.