Rust Server TrendsSeismic network · station log
Recording Stations11,857 Players101,834 Active3,918 Wipes · 3 h547 48 h

Station SA-14286 · no signal

MaRi0REM CHILE

Offline SA 181.162.151.22:28015 checked 5d ago

monthly wipes vanillamoddedoxide
Connect
Players now
0/ 100
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak 1
Rank
#14,286
top 64% · #199 in SA
Last wipe
6d ago
monthly schedule
Next wipe
6d 23h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station SA-14286 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 100 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Oct23 Oct24 Oct26 Oct27 Oct29 Oct

Top 64% of all ranked servers, top 84% in SA. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 23h. The force wipe · high confidence

wipe-day peak
1players, last three wipes

Coming wipes

  1. 6d 23hThu 5 Nov, 19:00 UTCFW
  2. 34d 23hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 4 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Fri 23 Oct, 16:06 UTC6d ago M0.0rising 1 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
RustArgentinaSergiopalm PVP/PVE SA · groups of 8+ · monthly · 1 on average
2/ 100
BRASUKA - VANILLA | MENSAL | SEM LIMITE SA · groups of 8+ · monthly · 1 on average
2/ 200
Rustoria.co - BR Long SA · groups of 12+ · monthly · 65 on average
39/ 200
[LATAM] Sudamerica United | 29/10 Wipe SA · groups of 32+ · monthly · 16 on average
201/ 200
PICKLE VANILLA WIPE MAPA 22/10 | BPS FORCE SA · groups of 8+ · monthly · 10 on average
16/ 100
[LATAM] Nakers | Sin Limite | Mensual SA · groups of 8+ · monthly · 4 on average
5/ 120
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on MaRi0REM CHILE?

The procedural map on MaRi0REM CHILE is size 4,500 with seed 1337, generated by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map. Its map carries the name Custom Map.

Which settings and rules apply on MaRi0REM CHILE?

No gather rate appears in the name of MaRi0REM CHILE. The group limit is 8 players, the game's default. survival is the game mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Oxide. It describes itself as vanilla, which means unchanged from Facepunch's release: no altered rates, kits or rules. VAC, Valve's anti-cheat, is switched on.

Population

How many players are recorded on MaRi0REM CHILE right now?

No players are recorded on MaRi0REM CHILE at this moment; it is offline, and the last sighting was 5 days 11 hours ago. The seven-day average is 0 players, with a peak of 1.

How does MaRi0REM CHILE rank against other Rust servers?

For player hours across the last seven days, MaRi0REM CHILE takes #14,286 overall and #199 in South America, inside the top 64% of all ranked servers.

Server facts

How reliably does MaRi0REM CHILE stay online?

No contact with MaRi0REM CHILE right now, and the last recorded contact was 5 days 11 hours ago. It was up 34% of the time across the last 7 full days: 57 of 168 hours. 20 October 2026 is when Rust Server Trends first recorded it.

Where in the world is MaRi0REM CHILE hosted?

With its SA tag, MaRi0REM CHILE lists itself in South America. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 181.162.151.22:28015 is the address it uses.

Which Rust version is MaRi0REM CHILE running?

MaRi0REM CHILE is running Rust network protocol 2635 and build 168909 on a machine with Windows. The protocol must match for you to join, and Steam takes care of updating it.

Wipe pattern

What does wipe day look like on MaRi0REM CHILE?

On average, the busiest point of its recent wipes drew 1 players. 4 hours into the latest wipe, the crowd reached its peak.

How often does MaRi0REM CHILE wipe, and on which days?

Once a month MaRi0REM CHILE wipes, at the force wipe. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. 6 days 1 hours is how long the current world has been running. Its tags state a monthly wipe schedule.

Lists and tags

What do the server tags on MaRi0REM CHILE mean?

The game's server browser reads the tags MaRi0REM CHILE publishes: gmvanilla (Game mode): Survival in vanilla mode; mp100 (Max players): Slots: 100; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^m (Monthly): Once a month it wipes, with the force wipe from Facepunch; ^v (Vanilla): Unchanged from Facepunch's release: no altered rates, kits or rules; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; SA (South America): The server browser files it under South America. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does MaRi0REM CHILE appear?

You will find MaRi0REM CHILE on the following Rust Server Trends lists: Modded Rust servers, tracked live. These filters bring it up on the server list: Region: South America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.

How to join

What steps get you onto MaRi0REM CHILE?

You can connect by pressing F1 in Rust and typing client.connect 181.162.151.22:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^m,^v,SA,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Survival in vanilla mode.
mp100
Max players Slots: 100.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set for this server.

Wipe schedule

^m
Monthly Once a month it wipes, with the force wipe from Facepunch.

Difficulty

^v
Vanilla Unchanged from Facepunch's release: no altered rates, kits or rules.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Region

SA
South America The server browser files it under South America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.