Rust Server TrendsSeismic network · station log
Recording Stations11,810 Players83,965 Active3,630 Wipes · 3 h336 48 h

Station XX-15967 · no signal

Invective Rust

Offline 180.181.251.84:28015 checked 22d ago

Connect
Players now
0/ 50
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,967
top 71%
Last wipe
133d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15967 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 50 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep3 Oct5 Oct8 Oct10 Oct13 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 506 on average
187/ 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average
261/ 300
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 282 on average
695/ 800
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 277 on average
41/ 100
Rustoria.co - EU Main EU · groups of 16+ · weekly · 266 on average
780/ 900
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 242 on average
635/ 725
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on Invective Rust?

Invective Rust uses a procedural map, which the game generates.

Which settings and rules apply on Invective Rust?

No gather rate appears in the name of Invective Rust. The group limit is 8 players, the game's default. In survival mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. It is a community server, and the browser lists it under Community. VAC, Valve's anti-cheat, is switched on.

Population

What is the current population on Invective Rust?

A reading taken now finds Invective Rust offline; the most recent activity was 22 days 23 hours ago.

How does Invective Rust rank against other Rust servers?

The last seven days of player hours place Invective Rust at #15,967, in the top 71% of all ranked servers.

Server details

How reliably does Invective Rust stay online?

Invective Rust is down at the moment; the last recorded contact was 22 days 23 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. Its earliest appearance in the records of Rust Server Trends dates to 30 September 2026.

Which region does Invective Rust run from?

Nothing about a region comes from Invective Rust. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 180.181.251.84:28015.

What build of Rust does Invective Rust use?

On Linux, Invective Rust runs Rust network protocol 2627 and build 154033. The protocol must match for you to join, and Steam takes care of updating it.

Wipe pattern

On what timetable does Invective Rust run its wipes?

On record so far are too few of Invective Rust's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 133 days 8 hours.

Tags

What do the server tags on Invective Rust mean?

The game's server browser reads the tags Invective Rust publishes: gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): The server has 50 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2627 (Protocol): To connect, your game must be on the same protocol, 2627; cs154033 (Build): The game build is 154033; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does Invective Rust appear?

You will find Invective Rust on the following Rust Server Trends lists: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Connecting

How do you connect to Invective Rust?

To join, enter client.connect 180.181.251.84:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2627,gmvanilla,cs154033,ts8

Game

gmvanilla
Game mode This is vanilla survival.
mp50
Max players The server has 50 slots.
ts8
Group limit Teams max out at 8, the default set by the game.
v2627
Protocol To connect, your game must be on the same protocol, 2627.
cs154033
Build The game build is 154033.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.