Station XX-15490 · no signal
Proton/Linux & Windows Client Test Server - VAC | US
Offline 18.212.143.27:28015 checked 41d ago
- Players now
- 0/ 50
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,490
- top 70%
- Last wipe
- 62d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 50 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on Proton/Linux & Windows Client Test Server - VAC | US?
The procedural map on Proton/Linux & Windows Client Test Server - VAC | US is size 1,000 with seed 2147483647, generated by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.
Which settings and rules apply on Proton/Linux & Windows Client Test Server - VAC | US?
You will find no gather rate in the name of Proton/Linux & Windows Client Test Server - VAC | US. At the game's default, groups can have up to 8 players. survival is the game mode, gather, build and raid in the standard game. You can raid and fight other players here. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Carbon. The server has VAC off, Valve's anti-cheat.
Player counts
How many players are recorded on Proton/Linux & Windows Client Test Server - VAC | US right now?
A reading taken now finds Proton/Linux & Windows Client Test Server - VAC | US offline; the most recent activity was 41 days 18 hours ago.
How does Proton/Linux & Windows Client Test Server - VAC | US rank against other Rust servers?
On player hours for the past week, Proton/Linux & Windows Client Test Server - VAC | US sits at #15,490, which puts it inside the top 70% of every ranked server.
Server details
How reliably does Proton/Linux & Windows Client Test Server - VAC | US stay online?
No contact with Proton/Linux & Windows Client Test Server - VAC | US right now, and the last recorded contact was 41 days 18 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. 13 September 2026 is when Rust Server Trends first recorded it.
Which region does Proton/Linux & Windows Client Test Server - VAC | US run from?
No region tag comes from Proton/Linux & Windows Client Test Server - VAC | US, though the name points to North America. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 18.212.143.27:28015.
Which Rust version is Proton/Linux & Windows Client Test Server - VAC | US running?
On Linux, Proton/Linux & Windows Client Test Server - VAC | US runs Rust network protocol 2632 and build 161125. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe pattern
How often does Proton/Linux & Windows Client Test Server - VAC | US wipe, and on which days?
The rhythm of Proton/Linux & Windows Client Test Server - VAC | US cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 62 days 20 hours.
Server tags
What do the server tags on Proton/Linux & Windows Client Test Server - VAC | US mean?
The game's server browser reads the tags Proton/Linux & Windows Client Test Server - VAC | US publishes: gmrust (Game mode): Survival in standard Rust; mp50 (Max players): The server has 50 slots; ts8 (Group limit): This uses the game default of 8 per team; v2632 (Protocol): Your game needs to be on protocol 2632 to join; cs161125 (Build): The game build is 161125; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): A plugin framework, Carbon, runs here. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does Proton/Linux & Windows Client Test Server - VAC | US appear?
These Rust Server Trends lists include Proton/Linux & Windows Client Test Server - VAC | US: Modded Rust servers, tracked live and North America Rust servers. You will find it under these filters on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Connecting
What steps get you onto Proton/Linux & Windows Client Test Server - VAC | US?
Enter client.connect 18.212.143.27:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.