Station SA-15281 · no signal
TESTE SERVER
Offline SA 179.94.49.6:28015 checked 15d ago
- Players now
- 0/ ?
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,281
- top 71% · #202 in SA
- Last wipe
- 16d ago
- weekly schedule
- Next wipe
- 4d 21h
- Tue 3 Nov, 11:17 UTC
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of ? slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers, top 90% in SA, and #520 of the trio servers (top 82%). Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Tuesday 3 November, 11:17 UTC, in 4d 21h. Its weekly schedule tag · low confidence
- wipe-day peak
- 1players, last three wipes
Coming wipes
- 4d 21hTue 3 Nov, 11:17 UTC
- 7d 5hThu 5 Nov, 19:00 UTCFW
- 11d 21hTue 10 Nov, 11:17 UTC
- 18d 21hTue 17 Nov, 11:17 UTC
- 25d 21hTue 24 Nov, 11:17 UTC
- 32d 21hTue 1 Dec, 11:17 UTC
- 35d 5hThu 3 Dec, 19:00 UTCFW
- 39d 21hTue 8 Dec, 11:17 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Tue 13 Oct, 11:17 UTC16d ago | M0.0■steady | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on TESTE SERVER?
The procedural map on TESTE SERVER is size 3,450 with seed 1337, generated by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map. You will find the map named Custom Map.
Which settings and rules apply on TESTE SERVER?
No gather rate appears in the name of TESTE SERVER. You can have up to 3 players in a group (trio). It plays in survival mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Oxide. Vanilla is the label it uses for itself: unchanged from Facepunch's release: no altered rates, kits or rules. The server has VAC on, Valve's anti-cheat.
Population
How many players are recorded on TESTE SERVER right now?
TESTE SERVER is not responding at this moment and is offline, last seen 15 days 17 hours ago.
How does TESTE SERVER rank against other Rust servers?
The last seven days of player hours place TESTE SERVER at #15,281, in the top 71% of all ranked servers and #202 in South America. The ranking for trio puts it at #520.
Operator and location
How reliably does TESTE SERVER stay online?
No contact with TESTE SERVER right now, and the last recorded contact was 15 days 17 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. On 10 October 2026 it was recorded for the first time by Rust Server Trends.
Which region does TESTE SERVER run from?
The SA tag is how TESTE SERVER lists itself in South America. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 179.94.49.6:28015.
Which Rust version is TESTE SERVER running?
On Windows, TESTE SERVER runs Rust network protocol 2634 and build 167781. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe day
What does wipe day look like on TESTE SERVER?
The recent wipes averaged a busiest count of 1 players. 0 hours after the latest wipe, the crowd peaked.
On what timetable does TESTE SERVER run its wipes?
The prediction is taken from its tag, since TESTE SERVER has too few wipes on record to confirm the schedule. The date of its next wipe is Tuesday 3 November at 11:17 UTC. 16 days 2 hours is how long the current world has been running. Its tags state a weekly wipe schedule.
Lists and tags
What do the server tags on TESTE SERVER mean?
Tags published by TESTE SERVER and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp0 (Max players): Slots: 0; ts3 (Group limit): Teams are capped at 3 players; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^w (Weekly): The server wipes every week; ^v (Vanilla): Unchanged from Facepunch's release: no altered rates, kits or rules; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; SA (South America): In the server browser it appears under South America. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does TESTE SERVER appear?
The Rust Server Trends lists that take in TESTE SERVER are: Modded Rust servers, tracked live and Best trio Rust servers. You will find it under these filters on the server list: Region: South America; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: Trio; Wipe schedule: Weekly.
How to join
How do you connect to TESTE SERVER?
Enter client.connect 179.94.49.6:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.