Rust Server TrendsSeismic network · station log
Recording Stations11,782 Players67,928 Active3,558 Wipes · 3 h196 48 h

Station SA-13680 · no signal

[ECL] LATAM SOLO/DUO/TRIO 2x

Offline SA 179.9.30.52:28015 checked 34d ago

2x weekly wipes vanillamoddedoxide
Connect
Players now
1/ 100
1% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#13,680
top 61% · #205 in SA
Last wipe
35d ago
weekly schedule
Next wipe
6d 5h
Wed 4 Nov, 18:11 UTC
Seismic record · station SA-13680 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 100 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Sep25 Sep26 Sep28 Sep29 Sep1 Oct

Top 61% of all ranked servers, top 83% in SA. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

from its schedule tag

Next wipe Wednesday 4 November, 18:11 UTC, in 6d 5h. Its weekly schedule tag · low confidence

wipe-day peak
1players, last three wipes

Coming wipes

  1. 6d 5hWed 4 Nov, 18:11 UTC
  2. 7d 6hThu 5 Nov, 19:00 UTCFW
  3. 13d 5hWed 11 Nov, 18:11 UTC
  4. 20d 5hWed 18 Nov, 18:11 UTC
  5. 27d 5hWed 25 Nov, 18:11 UTC
  6. 34d 5hWed 2 Dec, 18:11 UTC
  7. 35d 6hThu 3 Dec, 19:00 UTCFW
  8. 41d 5hWed 9 Dec, 18:11 UTC

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Wed 23 Sep, 18:11 UTC35d ago M0.0rising 1 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
[LATAM] LUNARUST X2 | 25/10 Wipe SA · groups of 8+ · 2x · weekly · 32 on average
2/ 100
[BR/LATAM] TERRA HOSTIL 2X SOLO Only | WIPE 11/10 SA · no group limit · 2x · weekly · 4 on average
2/ 125
[BR] RESENHA CLT | 2X | Solo/Duo | Wipe Semanal | BP Mensal SA · groups of 8+ · 2x · weekly · 2 on average
0/ 40
[LATAM] TIERRA DE NADIE 2X | SOLO/DUO | WIPE JUEVES | PVP SA · groups of 8+ · 2x · weekly · 2 on average
0/ 100
[BR/LATAM] RUSTED 2X MONTHLY | WIPE 16/10 SA · groups of 12+ · 2x · monthly · 6 on average
1/ 100
ILHA DOS PELADOS - SOLO/DUO | 2X | CLT FRIENDLY - WIPE 15/10 (F SA · groups of 8+ · 2x · biweekly · 5 on average
0/ 100
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on [ECL] LATAM SOLO/DUO/TRIO 2x?

Generated by the game, the map on [ECL] LATAM SOLO/DUO/TRIO 2x is procedural, size 3,500 with seed 38219879. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on [ECL] LATAM SOLO/DUO/TRIO 2x?

Its name points to a gather rate of 2x on [ECL] LATAM SOLO/DUO/TRIO 2x. At the game's default, groups can have up to 8 players. It plays in survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. Oxide is the plugin framework it runs. By its own description it is vanilla: rates, kits and rules are as Facepunch ships them. The server has VAC on, Valve's anti-cheat.

Live population

How many players are recorded on [ECL] LATAM SOLO/DUO/TRIO 2x right now?

[ECL] LATAM SOLO/DUO/TRIO 2x is not responding at this moment and is offline, last seen 34 days 12 hours ago.

How does [ECL] LATAM SOLO/DUO/TRIO 2x rank against other Rust servers?

[ECL] LATAM SOLO/DUO/TRIO 2x is #205 in South America and #13,680 worldwide on the past week's player hours, within the top 61% of ranked servers.

Server details

How reliably does [ECL] LATAM SOLO/DUO/TRIO 2x stay online?

[ECL] LATAM SOLO/DUO/TRIO 2x is down at the moment; the last recorded contact was 34 days 12 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. 23 September 2026 is when Rust Server Trends first recorded it.

Where in the world is [ECL] LATAM SOLO/DUO/TRIO 2x hosted?

In South America [ECL] LATAM SOLO/DUO/TRIO 2x lists itself, with the tag SA. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 179.9.30.52:28015 is the address it uses.

Which Rust version is [ECL] LATAM SOLO/DUO/TRIO 2x running?

Rust network protocol 2633 and build 163407 on Windows is what [ECL] LATAM SOLO/DUO/TRIO 2x runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe pattern

What does wipe day look like on [ECL] LATAM SOLO/DUO/TRIO 2x?

The recent wipes averaged a busiest count of 1 players. 0 hours into the latest wipe, the crowd reached its peak.

On what timetable does [ECL] LATAM SOLO/DUO/TRIO 2x run its wipes?

The prediction follows its tag, because too few of [ECL] LATAM SOLO/DUO/TRIO 2x's wipes are on record to confirm its schedule. Wednesday 4 November at 18:11 UTC is when its next wipe is due. It has run its current world for 35 days 18 hours. Its tags state a weekly wipe schedule.

Server tags

What do the server tags on [ECL] LATAM SOLO/DUO/TRIO 2x mean?

The game's server browser reads the tags [ECL] LATAM SOLO/DUO/TRIO 2x publishes: gmvanilla (Game mode): This is vanilla survival; mp100 (Max players): Slots: 100; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2633 (Protocol): Your game needs to be on protocol 2633 to join; cs163407 (Build): Game build: 163407; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^w (Weekly): The server wipes every week; ^v (Vanilla): Rates, kits and rules are as Facepunch ships them; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; SA (South America): In the server browser it appears under South America. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does [ECL] LATAM SOLO/DUO/TRIO 2x appear?

You will find [ECL] LATAM SOLO/DUO/TRIO 2x on the following Rust Server Trends lists: 2x Rust servers, listed live and Modded Rust servers, tracked live. These filters bring it up on the server list: Region: South America; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Gather rate: 2x.

How to join

What steps get you onto [ECL] LATAM SOLO/DUO/TRIO 2x?

To join, enter client.connect 179.9.30.52:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. For the website, go to https://empireofchile.tip4serv.com/.

Instrument codes

Server tags

what each one means

Published as mp100,ptrak,$r?,v2633,^w,^v,SA,gmvanilla,cs163407,ts8,^o^z

Game

gmvanilla
Game mode This is vanilla survival.
mp100
Max players Slots: 100.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2633
Protocol Your game needs to be on protocol 2633 to join.
cs163407
Build Game build: 163407.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code A region code has not been set.

Wipe schedule

^w
Weekly The server wipes every week.

Difficulty

^v
Vanilla Rates, kits and rules are as Facepunch ships them.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Region

SA
South America In the server browser it appears under South America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.