Rust Server TrendsSeismic network · station log
Recording Stations11,795 Players69,100 Active3,591 Wipes · 3 h187 48 h

Station SA-13304 · no signal

[ECL] LATAM SOLO/DUO/TRIO 2x

Offline SA 179.9.141.199:28015 checked 42d ago

2x weekly wipes vanillamoddedoxide
Connect
Players now
1/ 100
1% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#13,304
#203 in SA
Last wipe
46d ago
weekly schedule
Next wipe
2d 8h
Sat 31 Oct, 21:49 UTC
Seismic record · station SA-13304 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 100 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep24 Sep
Expected events

Wipe schedule

Next wipe Saturday 31 October, 21:49 UTC, in 2d 8h. Weekly: 7 days after its last wipe

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
[LATAM] LUNARUST X2 | 25/10 Wipe SA · groups of 8+ · 2x · weekly · 32 on average
2/ 100
[BR/LATAM] TERRA HOSTIL 2X SOLO Only | WIPE 11/10 SA · no group limit · 2x · weekly · 4 on average
2/ 125
[BR] RESENHA CLT | 2X | Solo/Duo | Wipe Semanal | BP Mensal SA · groups of 8+ · 2x · weekly · 2 on average
0/ 40
[LATAM] TIERRA DE NADIE 2X | SOLO/DUO | WIPE JUEVES | PVP SA · groups of 8+ · 2x · weekly · 2 on average
0/ 100
[BR/LATAM] RUSTED 2X MONTHLY | WIPE 16/10 SA · groups of 12+ · 2x · monthly · 6 on average
1/ 100
ILHA DOS PELADOS - SOLO/DUO | 2X | CLT FRIENDLY - WIPE 15/10 (F SA · groups of 8+ · 2x · biweekly · 5 on average
0/ 100
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on [ECL] LATAM SOLO/DUO/TRIO 2x?

A procedural map runs on [ECL] LATAM SOLO/DUO/TRIO 2x, generated by the game.

Which settings and rules apply on [ECL] LATAM SOLO/DUO/TRIO 2x?

2x gather is what [ECL] LATAM SOLO/DUO/TRIO 2x runs, judging by its name. The group limit is 8 players, the game's default. It plays in survival mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. Listed as Modded in the server browser, it changes the game through plugins or settings. Oxide is the plugin framework it runs. It describes itself as vanilla, which means rates, kits and rules are as Facepunch ships them. The server has VAC on, Valve's anti-cheat.

Player counts

What is the current population on [ECL] LATAM SOLO/DUO/TRIO 2x?

No players are recorded on [ECL] LATAM SOLO/DUO/TRIO 2x at this moment; it is offline, and the last sighting was 42 days 2 hours ago.

How does [ECL] LATAM SOLO/DUO/TRIO 2x rank against other Rust servers?

The last seven days of player hours place [ECL] LATAM SOLO/DUO/TRIO 2x at #13,304, in the top – of all ranked servers and #203 in South America.

Server details

How reliably does [ECL] LATAM SOLO/DUO/TRIO 2x stay online?

No contact with [ECL] LATAM SOLO/DUO/TRIO 2x right now, and the last recorded contact was 42 days 2 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. Its earliest appearance in the records of Rust Server Trends dates to 17 September 2026.

Which region does [ECL] LATAM SOLO/DUO/TRIO 2x run from?

With its SA tag, [ECL] LATAM SOLO/DUO/TRIO 2x lists itself in South America. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 179.9.141.199:28015 is the address it uses.

What build of Rust does [ECL] LATAM SOLO/DUO/TRIO 2x use?

[ECL] LATAM SOLO/DUO/TRIO 2x is running Rust network protocol 2633 and build 163407 on a machine with Windows. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe day

How often does [ECL] LATAM SOLO/DUO/TRIO 2x wipe, and on which days?

From weekly: 7 days after its last wipe the next wipe of [ECL] LATAM SOLO/DUO/TRIO 2x is estimated. The date of its next wipe is Saturday 31 October at 21:49 UTC. The present world dates from 46 days 15 hours. The tags it publishes carry a weekly wipe schedule.

Tags

What do the server tags on [ECL] LATAM SOLO/DUO/TRIO 2x mean?

These are the tags [ECL] LATAM SOLO/DUO/TRIO 2x publishes for the browser to read: gmvanilla (Game mode): Survival in vanilla mode; mp100 (Max players): The server has 100 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2633 (Protocol): To connect, your game must be on the same protocol, 2633; cs163407 (Build): The game build is 163407; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^w (Weekly): Wipes happen weekly; ^v (Vanilla): Rates, kits and rules are as Facepunch ships them; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; SA (South America): In the server browser it appears under South America. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does [ECL] LATAM SOLO/DUO/TRIO 2x appear?

These Rust Server Trends lists include [ECL] LATAM SOLO/DUO/TRIO 2x: 2x Rust servers, listed live and Modded Rust servers, tracked live. On the server list, the filters it matches are: Region: South America; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Gather rate: 2x.

How to join

What steps get you onto [ECL] LATAM SOLO/DUO/TRIO 2x?

To join, enter client.connect 179.9.141.199:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp100,ptrak,$r?,v2633,^w,^v,SA,gmvanilla,cs163407,ts8,^o^z

Game

gmvanilla
Game mode Survival in vanilla mode.
mp100
Max players The server has 100 slots.
ts8
Group limit Teams max out at 8, the default set by the game.
v2633
Protocol To connect, your game must be on the same protocol, 2633.
cs163407
Build The game build is 163407.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The server has no region code.

Wipe schedule

^w
Weekly Wipes happen weekly.

Difficulty

^v
Vanilla Rates, kits and rules are as Facepunch ships them.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Region

SA
South America In the server browser it appears under South America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.