Station SA-13304 · no signal
[ECL] LATAM SOLO/DUO/TRIO 2x
Offline SA 179.9.141.199:28015 checked 42d ago
- Players now
- 1/ 100
- 1% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #13,304
- #203 in SA
- Last wipe
- 46d ago
- weekly schedule
- Next wipe
- 2d 8h
- Sat 31 Oct, 21:49 UTC
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 100 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Next wipe Saturday 31 October, 21:49 UTC, in 2d 8h. Weekly: 7 days after its last wipe
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on [ECL] LATAM SOLO/DUO/TRIO 2x?
A procedural map runs on [ECL] LATAM SOLO/DUO/TRIO 2x, generated by the game.
Which settings and rules apply on [ECL] LATAM SOLO/DUO/TRIO 2x?
2x gather is what [ECL] LATAM SOLO/DUO/TRIO 2x runs, judging by its name. The group limit is 8 players, the game's default. It plays in survival mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. Listed as Modded in the server browser, it changes the game through plugins or settings. Oxide is the plugin framework it runs. It describes itself as vanilla, which means rates, kits and rules are as Facepunch ships them. The server has VAC on, Valve's anti-cheat.
Player counts
What is the current population on [ECL] LATAM SOLO/DUO/TRIO 2x?
No players are recorded on [ECL] LATAM SOLO/DUO/TRIO 2x at this moment; it is offline, and the last sighting was 42 days 2 hours ago.
How does [ECL] LATAM SOLO/DUO/TRIO 2x rank against other Rust servers?
The last seven days of player hours place [ECL] LATAM SOLO/DUO/TRIO 2x at #13,304, in the top – of all ranked servers and #203 in South America.
Server details
How reliably does [ECL] LATAM SOLO/DUO/TRIO 2x stay online?
No contact with [ECL] LATAM SOLO/DUO/TRIO 2x right now, and the last recorded contact was 42 days 2 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. Its earliest appearance in the records of Rust Server Trends dates to 17 September 2026.
Which region does [ECL] LATAM SOLO/DUO/TRIO 2x run from?
With its SA tag, [ECL] LATAM SOLO/DUO/TRIO 2x lists itself in South America. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 179.9.141.199:28015 is the address it uses.
What build of Rust does [ECL] LATAM SOLO/DUO/TRIO 2x use?
[ECL] LATAM SOLO/DUO/TRIO 2x is running Rust network protocol 2633 and build 163407 on a machine with Windows. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe day
How often does [ECL] LATAM SOLO/DUO/TRIO 2x wipe, and on which days?
From weekly: 7 days after its last wipe the next wipe of [ECL] LATAM SOLO/DUO/TRIO 2x is estimated. The date of its next wipe is Saturday 31 October at 21:49 UTC. The present world dates from 46 days 15 hours. The tags it publishes carry a weekly wipe schedule.
Tags
What do the server tags on [ECL] LATAM SOLO/DUO/TRIO 2x mean?
These are the tags [ECL] LATAM SOLO/DUO/TRIO 2x publishes for the browser to read: gmvanilla (Game mode): Survival in vanilla mode; mp100 (Max players): The server has 100 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2633 (Protocol): To connect, your game must be on the same protocol, 2633; cs163407 (Build): The game build is 163407; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^w (Weekly): Wipes happen weekly; ^v (Vanilla): Rates, kits and rules are as Facepunch ships them; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; SA (South America): In the server browser it appears under South America. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does [ECL] LATAM SOLO/DUO/TRIO 2x appear?
These Rust Server Trends lists include [ECL] LATAM SOLO/DUO/TRIO 2x: 2x Rust servers, listed live and Modded Rust servers, tracked live. On the server list, the filters it matches are: Region: South America; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Gather rate: 2x.
How to join
What steps get you onto [ECL] LATAM SOLO/DUO/TRIO 2x?
To join, enter client.connect 179.9.141.199:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.