Rust Server TrendsSeismic network · station log
Recording Stations11,840 Players88,651 Active4,028 Wipes · 3 h158 48 h

Station SA-15503 · no signal

[ECL] LATAM SOLO/DUO/TRIO 2x

Offline SA 179.9.141.199:28015 checked 41d ago

2x weekly wipes vanillamoddedoxide
Connect
Players now
1/ 100
1% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,503
top 67% · #215 in SA
Last wipe
45d ago
weekly schedule
Next wipe
3d 4h
Sat 31 Oct, 21:49 UTC
Seismic record · station SA-15503 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 100 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep26 Sep28 Sep30 Sep

Top 67% of all ranked servers, top 77% in SA. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Next wipe Saturday 31 October, 21:49 UTC, in 3d 4h. Weekly: 7 days after its last wipe

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
[LATAM] LUNARUST X2 | 25/10 Wipe SA · groups of 8+ · 2x · weekly · 36 on average
3/ 100
[BR/LATAM] TERRA HOSTIL 2X SOLO Only | WIPE 11/10 SA · no group limit · 2x · weekly · 4 on average
3/ 125
Modded 2x | Dias Largos | MAPWIPE 26.10 RUSTERZ.COM SA · groups of 8+ · 2x · weekly · 2 on average
1/ 369
[BR] RESENHA CLT | 2X | Solo/Duo | Wipe Semanal | BP Mensal SA · groups of 8+ · 2x · weekly · 2 on average
1/ 40
[LATAM] TIERRA DE NADIE 2X | SOLO/DUO | WIPE JUEVES | PVP SA · groups of 8+ · 2x · weekly · 2 on average
2/ 100
Rusted - BR 2X Monthly | Vanilla+ | No BP Wipes SA · groups of 12+ · 2x · monthly · 6 on average
5/ 100
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on [ECL] LATAM SOLO/DUO/TRIO 2x?

The procedural map on [ECL] LATAM SOLO/DUO/TRIO 2x is size 3,500 with seed 58089316, generated by the game. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on [ECL] LATAM SOLO/DUO/TRIO 2x?

Going by its name, [ECL] LATAM SOLO/DUO/TRIO 2x runs 2x gather. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. Listed as Modded in the server browser, it changes the game through plugins or settings. Oxide is the plugin framework it runs. Vanilla is the label it uses for itself: no changed rates, kits or rules: this is the game as Facepunch ships it. VAC, Valve's anti-cheat, is switched on.

Live population

How many players are recorded on [ECL] LATAM SOLO/DUO/TRIO 2x right now?

No players are recorded on [ECL] LATAM SOLO/DUO/TRIO 2x at this moment; it is offline, and the last sighting was 41 days 7 hours ago.

How does [ECL] LATAM SOLO/DUO/TRIO 2x rank against other Rust servers?

The last seven days of player hours place [ECL] LATAM SOLO/DUO/TRIO 2x at #15,503, in the top 67% of all ranked servers and #215 in South America.

Server details

How reliably does [ECL] LATAM SOLO/DUO/TRIO 2x stay online?

[ECL] LATAM SOLO/DUO/TRIO 2x is down at the moment; the last recorded contact was 41 days 7 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. Its earliest appearance in the records of Rust Server Trends dates to 16 September 2026.

Which region does [ECL] LATAM SOLO/DUO/TRIO 2x run from?

The SA tag is how [ECL] LATAM SOLO/DUO/TRIO 2x lists itself in South America. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 179.9.141.199:28015.

What build of Rust does [ECL] LATAM SOLO/DUO/TRIO 2x use?

On Windows, [ECL] LATAM SOLO/DUO/TRIO 2x runs Rust network protocol 2633 and build 163407. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe pattern

On what timetable does [ECL] LATAM SOLO/DUO/TRIO 2x run its wipes?

An estimate from weekly: 7 days after its last wipe gives [ECL] LATAM SOLO/DUO/TRIO 2x's next wipe. The date of its next wipe is Saturday 31 October at 21:49 UTC. 45 days 19 hours is how long the current world has been running. Its tags state a weekly wipe schedule.

Tags

What do the server tags on [ECL] LATAM SOLO/DUO/TRIO 2x mean?

Tags published by [ECL] LATAM SOLO/DUO/TRIO 2x and read by the game's server browser include gmvanilla (Game mode): Survival in vanilla mode; mp100 (Max players): 100 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2633 (Protocol): Game protocol 2633: to join, your game must match this version; cs163407 (Build): The game build is 163407; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^w (Weekly): A wipe comes once a week; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; SA (South America): South America is the region it's listed under in the browser. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does [ECL] LATAM SOLO/DUO/TRIO 2x appear?

These Rust Server Trends lists include [ECL] LATAM SOLO/DUO/TRIO 2x: 2x Rust servers, listed live and Modded Rust servers, tracked live. You will find it under these filters on the server list: Region: South America; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Gather rate: 2x.

How to join

How do you connect to [ECL] LATAM SOLO/DUO/TRIO 2x?

To join, enter client.connect 179.9.141.199:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp100,ptrak,$r?,v2633,^w,^v,SA,gmvanilla,cs163407,ts8,^o^z

Game

gmvanilla
Game mode Survival in vanilla mode.
mp100
Max players 100 slots are available.
ts8
Group limit This uses the game default of 8 per team.
v2633
Protocol Game protocol 2633: to join, your game must match this version.
cs163407
Build The game build is 163407.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code No region code is set for this server.

Wipe schedule

^w
Weekly A wipe comes once a week.

Difficulty

^v
Vanilla No changed rates, kits or rules: this is the game as Facepunch ships it.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Region

SA
South America South America is the region it's listed under in the browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.