Rust Server TrendsSeismic network · station log
Recording Stations11,686 Players53,260 Active3,106 Wipes · 3 h120 48 h

Station XX-3811 · recording

FACERUST | MAIN

Online 179.61.132.163:27012 checked 8m ago

carbon
Connect
Players now
0/ 300
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
1
peak 5
Rank
#3,811
top 17%
Last wipe
12d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-3811 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 300 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
−2into Thu 22:00 UTC
Peak · 48 h
3most players in any hour
Channel 1 · calibrated

Players

AveragePeak
0123402:0011:0021:0006:0015:0000:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

05010015020002:0011:0021:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 9 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k9 Oct13 Oct17 Oct22 Oct26 Oct30 Oct

Top 17% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
3.9 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
50%else halves by day 2

The first 48 hours of its last wipes

Sat 17 OctMon 12 OctFri 9 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Sat 17 Oct, 15:20 UTC12d ago M0.0rising 1 – running 0
Mon 12 Oct, 16:45 UTC17d ago M0.0rising 1 halved by day 2 4.9 days 0
Fri 9 Oct, 21:19 UTC20d ago M0.0rising 1 held half 2.8 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 491 on average
72/ 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average
104/ 200
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 284 on average
301/ 350
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 277 on average
17/ 100
Rustoria.co - EU Main EU · groups of 16+ · weekly · 266 on average
382/ 450
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 253 on average
284/ 325
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on FACERUST | MAIN?

Generated by the game, the map on FACERUST | MAIN is procedural, size 3,750 with seed 812985120. Size and seed produce the same map, so RustMaps can show it from this page. The name of its map is Custom Map.

Which settings and rules apply on FACERUST | MAIN?

The name of FACERUST | MAIN gives no gather rate. The group limit is 8 players, the game's default. It plays in survival mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. It is a community server, and the browser lists it under Community. Its plugins are run through Carbon. The server has VAC on, Valve's anti-cheat.

Population

What is the current population on FACERUST | MAIN?

A reading taken now shows 0 players on FACERUST | MAIN, which has 300 slots. Across seven days this server recorded an average of 1 players and a peak of 5. The last 48 hours show their highest activity at 20:00 UTC, averaging 2 players.

How does FACERUST | MAIN rank against other Rust servers?

The last seven days of player hours place FACERUST | MAIN at #3,811, in the top 17% of all ranked servers.

Server facts

How reliably does FACERUST | MAIN stay online?

As recorded now, FACERUST | MAIN is running. Going by the uptime figure it reports, it restarted about 8 minutes ago. Of the 168 hours in the last 7 full days, it was up for 167, or 99% of the time. On 9 October 2026 it was recorded for the first time by Rust Server Trends.

Does FACERUST | MAIN hold a steady tick rate?

Across the last 48 hours it averaged 114 server fps, with a floor of 108. The world held up to 103,557 entities at its peak, buildings and deployables included. Memory use peaked at 3,151 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Where in the world is FACERUST | MAIN hosted?

A region is not published by FACERUST | MAIN. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 179.61.132.163:27012.

What build of Rust does FACERUST | MAIN use?

Rust network protocol 2635 and build 168909 on Windows is what FACERUST | MAIN runs. The protocol must match for you to join, and Steam takes care of updating it.

Wipe day

What does wipe day look like on FACERUST | MAIN?

On average, the busiest point of its recent wipes drew 1 players. 0 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 50% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 2.

How often does FACERUST | MAIN wipe, and on which days?

No next wipe can be predicted for FACERUST | MAIN, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 12 days 10 hours is how long the current world has been running.

Lists and tags

What do the server tags on FACERUST | MAIN mean?

Tags published by FACERUST | MAIN and read by the game's server browser include gmvanilla (Game mode): Survival in vanilla mode; mp300 (Max players): 300 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^y (Carbon): A plugin framework, Carbon, runs here. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does FACERUST | MAIN appear?

You will find FACERUST | MAIN on the following Rust Server Trends lists: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and Plugins, not modded; Server tag: Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Connecting

What steps get you onto FACERUST | MAIN?

You can connect by pressing F1 in Rust and typing client.connect 179.61.132.163:27012 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. For the website, go to https://discord.com/invite/jy3NHXaXZm.

Instrument codes

Server tags

what each one means

Published as mp300,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^y

Game

gmvanilla
Game mode Survival in vanilla mode.
mp300
Max players 300 slots are available.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build It runs game build 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code A region code has not been set.

Mods and access

^y
Carbon A plugin framework, Carbon, runs here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.