Rust Server TrendsSeismic network · station log
Recording Stations11,668 Players48,663 Active3,138 Wipes · 3 h118 48 h

Station SA-15266 · no signal

Testing DO NOT ENTER

Offline SA 179.37.82.15:29015 checked 10d ago

monthly wipes vanillamoddedoxide
Connect
Players now
0/ 50
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,266
top 69% · #204 in SA
Last wipe
11d ago
monthly schedule
Next wipe
7d 9h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station SA-15266 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 50 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k18 Oct19 Oct21 Oct22 Oct24 Oct25 Oct

Top 69% of all ranked servers, top 88% in SA. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 9h. The force wipe · high confidence

wipe-day peak
1players, last three wipes

Coming wipes

  1. 7d 9hThu 5 Nov, 19:00 UTCFW
  2. 35d 9hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Sun 18 Oct, 04:18 UTC11d ago M0.0steady 1 – running 1

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
RustArgentinaSergiopalm PVP/PVE SA · groups of 8+ · monthly · 1 on average
0/ 100
BRASUKA - VANILLA | MENSAL | SEM LIMITE SA · groups of 8+ · monthly · 1 on average
0/ 200
Rustoria.co - BR Long SA · groups of 12+ · monthly · 66 on average
30/ 200
[LATAM] Sudamerica United | 26/10 Wipe SA · groups of 32+ · monthly · 16 on average
4/ 200
PICKLE VANILLA WIPE MAPA 22/10 | BPS FORCE SA · groups of 8+ · monthly · 11 on average
1/ 100
[LATAM] Nakers | Sin Limite | Mensual SA · groups of 8+ · monthly · 4 on average
1/ 120
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on Testing DO NOT ENTER?

Testing DO NOT ENTER runs a procedural map of size 4,096 with seed 1337, produced by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.

Which settings and rules apply on Testing DO NOT ENTER?

The name of Testing DO NOT ENTER gives no gather rate. The group limit is 8 players, the game's default. survival is the game mode, gather, build and raid in the standard game. You can raid and fight other players here. The server browser lists it under Modded, where plugins or settings change the game. Oxide is the plugin framework it runs. Vanilla is the label it uses for itself: no changed rates, kits or rules: this is the game as Facepunch ships it. Anti-cheat is on: VAC, from Valve.

Population

What is the current population on Testing DO NOT ENTER?

Testing DO NOT ENTER is not responding at this moment and is offline, last seen 10 days 9 hours ago.

How does Testing DO NOT ENTER rank against other Rust servers?

Testing DO NOT ENTER is #204 in South America and #15,266 worldwide on the past week's player hours, within the top 69% of ranked servers.

Operator and location

How reliably does Testing DO NOT ENTER stay online?

As recorded now, Testing DO NOT ENTER is not reachable, the last contact having been 10 days 9 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. On 18 October 2026 it was recorded for the first time by Rust Server Trends.

Where in the world is Testing DO NOT ENTER hosted?

In South America Testing DO NOT ENTER lists itself, with the tag SA. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 179.37.82.15:29015.

Which Rust version is Testing DO NOT ENTER running?

Testing DO NOT ENTER is running Rust network protocol 2634 and build 167781 on a machine with Windows. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe pattern

What does wipe day look like on Testing DO NOT ENTER?

1 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 0 hours after the wipe.

How often does Testing DO NOT ENTER wipe, and on which days?

Once a month Testing DO NOT ENTER wipes, at the force wipe. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. 11 days 5 hours is how long the current world has been running. A monthly wipe schedule is published in its tags.

Tags

What do the server tags on Testing DO NOT ENTER mean?

These are the tags Testing DO NOT ENTER publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp50 (Max players): 50 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs167781 (Build): Game build: 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^m (Monthly): It wipes monthly, together with the Facepunch force wipe; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; SA (South America): South America is the region it's listed under in the browser. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Testing DO NOT ENTER appear?

The Rust Server Trends lists that take in Testing DO NOT ENTER are: Modded Rust servers, tracked live. On the server list, the filters it matches are: Region: South America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

How to join

How do you connect to Testing DO NOT ENTER?

Enter client.connect 179.37.82.15:29015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. https://discord.com/invite/AFCK2MPMCB is where its website lives.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^m,^v,SA,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode You'll find standard Rust survival here.
mp50
Max players 50 slots are available.
ts8
Group limit This uses the game default of 8 per team.
v2634
Protocol Your game needs to be on protocol 2634 to join.
cs167781
Build Game build: 167781.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code A region code has not been set.

Wipe schedule

^m
Monthly It wipes monthly, together with the Facepunch force wipe.

Difficulty

^v
Vanilla No changed rates, kits or rules: this is the game as Facepunch ships it.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Region

SA
South America South America is the region it's listed under in the browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.