Station SA-15266 · no signal
Testing DO NOT ENTER
Offline SA 179.37.82.15:29015 checked 10d ago
- Players now
- 0/ 50
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,266
- top 69% · #204 in SA
- Last wipe
- 11d ago
- monthly schedule
- Next wipe
- 7d 9h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 50 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 88% in SA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 9h. The force wipe · high confidence
- wipe-day peak
- 1players, last three wipes
Coming wipes
- 7d 9hThu 5 Nov, 19:00 UTCFW
- 35d 9hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Sun 18 Oct, 04:18 UTC11d ago | M0.0■steady | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on Testing DO NOT ENTER?
Testing DO NOT ENTER runs a procedural map of size 4,096 with seed 1337, produced by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.
Which settings and rules apply on Testing DO NOT ENTER?
The name of Testing DO NOT ENTER gives no gather rate. The group limit is 8 players, the game's default. survival is the game mode, gather, build and raid in the standard game. You can raid and fight other players here. The server browser lists it under Modded, where plugins or settings change the game. Oxide is the plugin framework it runs. Vanilla is the label it uses for itself: no changed rates, kits or rules: this is the game as Facepunch ships it. Anti-cheat is on: VAC, from Valve.
Population
What is the current population on Testing DO NOT ENTER?
Testing DO NOT ENTER is not responding at this moment and is offline, last seen 10 days 9 hours ago.
How does Testing DO NOT ENTER rank against other Rust servers?
Testing DO NOT ENTER is #204 in South America and #15,266 worldwide on the past week's player hours, within the top 69% of ranked servers.
Operator and location
How reliably does Testing DO NOT ENTER stay online?
As recorded now, Testing DO NOT ENTER is not reachable, the last contact having been 10 days 9 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. On 18 October 2026 it was recorded for the first time by Rust Server Trends.
Where in the world is Testing DO NOT ENTER hosted?
In South America Testing DO NOT ENTER lists itself, with the tag SA. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 179.37.82.15:29015.
Which Rust version is Testing DO NOT ENTER running?
Testing DO NOT ENTER is running Rust network protocol 2634 and build 167781 on a machine with Windows. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe pattern
What does wipe day look like on Testing DO NOT ENTER?
1 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 0 hours after the wipe.
How often does Testing DO NOT ENTER wipe, and on which days?
Once a month Testing DO NOT ENTER wipes, at the force wipe. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. 11 days 5 hours is how long the current world has been running. A monthly wipe schedule is published in its tags.
Tags
What do the server tags on Testing DO NOT ENTER mean?
These are the tags Testing DO NOT ENTER publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp50 (Max players): 50 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs167781 (Build): Game build: 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^m (Monthly): It wipes monthly, together with the Facepunch force wipe; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; SA (South America): South America is the region it's listed under in the browser. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does Testing DO NOT ENTER appear?
The Rust Server Trends lists that take in Testing DO NOT ENTER are: Modded Rust servers, tracked live. On the server list, the filters it matches are: Region: South America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
How to join
How do you connect to Testing DO NOT ENTER?
Enter client.connect 179.37.82.15:29015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. https://discord.com/invite/AFCK2MPMCB is where its website lives.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
