Station XX-13321 · no signal
Rust 2X Local
Offline 179.135.18.235:28015 checked 35d ago
- Players now
- 1/ 25
- 4% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #13,321
- top 61%
- Last wipe
- 35d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 25 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 0.3 daysbetween real wipes
- wipe-day peak
- 1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 24 Sep, 03:46 UTC35d ago | M0.0■steady | 1 | – | running | 1 | |
| Wed 23 Sep, 21:13 UTC36d ago | M0.0▲rising | 1 | – | 0.3 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which settings and rules apply on Rust 2X Local?
Its name points to a gather rate of 2x on Rust 2X Local. Groups hold up to 8 players, which is the default for the game. In survival mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. The server browser lists it under Modded, where plugins or settings change the game. The plugins run on Oxide. VAC, Valve's anti-cheat, is switched on.
Population
What is the current population on Rust 2X Local?
A reading taken now finds Rust 2X Local offline; the most recent activity was 35 days 16 hours ago.
How does Rust 2X Local rank against other Rust servers?
The last seven days of player hours place Rust 2X Local at #13,321, in the top 61% of all ranked servers.
Server facts
How reliably does Rust 2X Local stay online?
No contact with Rust 2X Local right now, and the last recorded contact was 35 days 16 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. 23 September 2026 is when Rust Server Trends first recorded it.
Where in the world is Rust 2X Local hosted?
Nothing about a region comes from Rust 2X Local. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 179.135.18.235:28015 is the address it uses.
Which Rust version is Rust 2X Local running?
Rust 2X Local is running Rust network protocol 2633 and build 165217 on a machine with Linux. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe pattern
What does wipe day look like on Rust 2X Local?
1 players, on average, was the busiest crowd at its recent wipes. 2 hours into the latest wipe, the crowd reached its peak.
On what timetable does Rust 2X Local run its wipes?
On record so far are too few of Rust 2X Local's wipes to tell its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 35 days 19 hours.
Tags
What do the server tags on Rust 2X Local mean?
Tags published by Rust 2X Local and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp25 (Max players): Slots: 25; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2633 (Protocol): Your game needs to be on protocol 2633 to join; cs165217 (Build): Game build: 165217; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Rust 2X Local appear?
These Rust Server Trends lists include Rust 2X Local: 2x Rust servers, listed live and Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x.
Join the server
How do you connect to Rust 2X Local?
To join, enter client.connect 179.135.18.235:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.