Station XX-15323 · no signal
Local Debug (no EAC)
Offline 178.90.175.122:28015 checked 2d ago
- Players now
- 0/ 8
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,323
- top 69%
- Last wipe
- 52d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 8 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on Local Debug (no EAC)?
Local Debug (no EAC) uses a procedural map, which the game generates.
Which settings and rules apply on Local Debug (no EAC)?
You will find no gather rate in the name of Local Debug (no EAC). At the game's default, groups can have up to 8 players. survival is the game mode, the usual game of gathering, building and raiding. You can raid and fight other players here. The server browser lists it under Community, as a community server. The server has VAC off, Valve's anti-cheat.
Live population
How many players are recorded on Local Debug (no EAC) right now?
Local Debug (no EAC) is not responding at this moment and is offline, last seen 2 days 8 hours ago. The population averaged 0 players over the past week.
How does Local Debug (no EAC) rank against other Rust servers?
Over the last seven days, Local Debug (no EAC) recorded enough player hours to reach #15,323 worldwide, placing it in the top 69% of all ranked servers.
Server facts
How reliably does Local Debug (no EAC) stay online?
As recorded now, Local Debug (no EAC) is not reachable, the last contact having been 2 days 8 hours ago. Of the 168 hours in the last 7 full days, it was up for 6, or 4% of the time. Its earliest appearance in the records of Rust Server Trends dates to 26 September 2026.
Which region does Local Debug (no EAC) run from?
A region is not published by Local Debug (no EAC). Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 178.90.175.122:28015.
Which Rust version is Local Debug (no EAC) running?
On Windows, Local Debug (no EAC) runs Rust network protocol 2633 and build 163207. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe day
On what timetable does Local Debug (no EAC) run its wipes?
The rhythm of Local Debug (no EAC) cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 52 days 15 hours.
Tags
What do the server tags on Local Debug (no EAC) mean?
The game's server browser reads the tags Local Debug (no EAC) publishes: gmrust (Game mode): You'll find standard Rust survival here; mp8 (Max players): 8 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2633 (Protocol): To connect, your game must be on the same protocol, 2633; cs163207 (Build): The game build is 163207; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does Local Debug (no EAC) appear?
You will find Local Debug (no EAC) on the following Rust Server Trends lists: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How to join
How do you connect to Local Debug (no EAC)?
Enter client.connect 178.90.175.122:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.