Rust Server TrendsSeismic network · station log
Recording Stations11,594 Players33,825 Active2,852 Wipes · 3 h65 48 h

Station XX-13640 · no signal

myserver

Offline 178.72.71.25:28015 checked 17d ago

Connect
Players now
1/ 500
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#13,640
top 62%
Last wipe
18d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-13640 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 500 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k9 Oct11 Oct12 Oct14 Oct15 Oct17 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Fri 9 Oct, 11:14 UTC18d ago M0.0rising 1 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 533 on average
250/ 275
Rustoria.co - EU Main EU · groups of 16+ · weekly · 325 on average
19/ 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 323 on average
20/ 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average
162/ 200
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 278 on average
61/ 200
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 264 on average
31/ 100
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on myserver?

myserver uses a procedural map, which the game generates.

Which settings and rules apply on myserver?

The name of myserver gives no gather rate. The group limit is 8 players, the game's default. In survival mode, gather, build and raid in the standard game. You can raid and fight other players here. Under Community in the server browser, it runs as a community server. VAC, Valve's anti-cheat, is switched on.

Player counts

How many players are recorded on myserver right now?

A reading taken now finds myserver offline; the most recent activity was 17 days 12 hours ago.

How does myserver rank against other Rust servers?

The last seven days of player hours place myserver at #13,640, in the top 62% of all ranked servers.

Server details

How reliably does myserver stay online?

As recorded now, myserver is not reachable, the last contact having been 17 days 12 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. On 9 October 2026 it was recorded for the first time by Rust Server Trends.

Where in the world is myserver hosted?

A region is not published by myserver. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 178.72.71.25:28015.

What build of Rust does myserver use?

Rust network protocol 2634 and build 167398 on Windows is what myserver runs. The protocol must match for you to join, and Steam takes care of updating it.

Wipe day

What does wipe day look like on myserver?

On average, the busiest point of its recent wipes drew 1 players. The peak on the most recent wipe came 0 hours after the wipe.

On what timetable does myserver run its wipes?

On record so far are too few of myserver's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 18 days 18 hours.

Tags

What do the server tags on myserver mean?

These are the tags myserver publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp500 (Max players): 500 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs167398 (Build): Game build: 167398; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does myserver appear?

These Rust Server Trends lists include myserver: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Connecting

How do you connect to myserver?

To join, enter client.connect 178.72.71.25:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp500,ptrak,$r?,v2634,gmrust,cs167398,ts8

Game

gmrust
Game mode Survival in standard Rust.
mp500
Max players 500 slots are available.
ts8
Group limit This uses the game default of 8 per team.
v2634
Protocol Your game needs to be on protocol 2634 to join.
cs167398
Build Game build: 167398.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.