Station XX-13894 · no signal
TEST
Offline 178.66.0.10:28015 checked 26d ago
- Players now
- 1/ 10
- 10% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #13,894
- top 60%
- Last wipe
- 27d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 10 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 1.1 daysbetween real wipes
- on rhythm
- 60%of its recent wipes
- wipe-day peak
- 5players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 3 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 1 Oct, 17:09 UTC FW27d ago | M0.0▲rising | 5 | – | running | 4 | |
| Wed 30 Sep, 19:24 UTC28d ago | M0.3▲rising | 5 | – | 0.9 days | 3 | |
| Tue 29 Sep, 16:50 UTC29d ago | M0.7▲rising | 5 | – | 1.1 days | 0 | |
| Mon 28 Sep, 14:23 UTC30d ago | M0.5▲rising | 4 | – | 1.1 days | 1 | |
| Sun 27 Sep, 13:22 UTC31d ago | M0.5▲rising | 5 | – | 1 days | 2 | |
| Sat 26 Sep, 05:34 UTC32d ago | M0.7▲rising | 5 | – | 1.3 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on TEST?
A procedural map runs on TEST, generated by the game.
Which settings and rules apply on TEST?
No gather rate appears in the name of TEST. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, gather, build and raid in the standard game. You can raid and fight other players here. Under Community in the server browser, it runs as a community server. The server has VAC on, Valve's anti-cheat.
Population
How many players are recorded on TEST right now?
TEST is not responding at this moment and is offline, last seen 26 days 22 hours ago.
How does TEST rank against other Rust servers?
The last seven days of player hours place TEST at #13,894, in the top 60% of all ranked servers.
Server facts
How reliably does TEST stay online?
No contact with TEST right now, and the last recorded contact was 26 days 22 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. 21 September 2026 is when Rust Server Trends first recorded it.
Where in the world is TEST hosted?
A region is not published by TEST. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 178.66.0.10:28015.
What build of Rust does TEST use?
TEST is running Rust network protocol 2634 and build 166494 on a machine with Windows. The protocol must match for you to join, and Steam takes care of updating it.
Wipe schedule
What does wipe day look like on TEST?
5 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 3 hours after the wipe.
How often does TEST wipe, and on which days?
There is no next wipe to predict at TEST, since its wipes fall at irregular times. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 27 days is how long the current world has been running.
Server tags
What do the server tags on TEST mean?
The game's server browser reads the tags TEST publishes: gmrust (Game mode): Survival in standard Rust; mp10 (Max players): Slots: 10; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs166494 (Build): The game build is 166494; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does TEST appear?
The Rust Server Trends lists that take in TEST are: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Join the server
How do you connect to TEST?
Enter client.connect 178.66.0.10:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.