Station XX-9465 · no signal
Test Server
Offline 178.46.209.15:28015 checked 4d ago
- Players now
- 1/ 500
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak 1
- Rank
- #9,465
- top 43%
- No wipes
- resets
- 11 new worlds this week: a reset every few hours, not a wipe schedule
- Next wipe
- –
- resets, no wipes
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 500 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 43% of all ranked servers. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Fri 23 Oct, 17:33 UTC4d ago | – | – | – | – | – | 0 |
| Fri 23 Oct, 17:00 UTC4d ago | – | – | – | – | – | 1 |
| Thu 22 Oct, 15:18 UTC5d ago | – | – | – | – | – | 0 |
| Thu 22 Oct, 14:34 UTC5d ago | – | – | – | – | – | 0 |
| Thu 22 Oct, 14:24 UTC5d ago | – | – | – | – | – | 0 |
| Thu 22 Oct, 14:00 UTC5d ago | – | – | – | – | – | 0 |
| Wed 21 Oct, 19:22 UTC6d ago | – | – | – | – | – | 0 |
| Wed 21 Oct, 18:39 UTC6d ago | – | – | – | – | – | 0 |
| Wed 21 Oct, 18:28 UTC6d ago | – | – | – | – | – | 0 |
| Wed 21 Oct, 17:38 UTC6d ago | – | – | – | – | – | 0 |
| Wed 21 Oct, 12:52 UTC6d ago | – | – | – | – | – | 0 |
| Tue 20 Oct, 11:51 UTC7d ago | – | – | – | – | – | 0 |
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on Test Server?
Test Server uses a procedural map, which the game generates.
Which settings and rules apply on Test Server?
You will find no gather rate in the name of Test Server. At the game's default, groups can have up to 8 players. It plays in survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. It is a community server, and the browser lists it under Community. VAC, Valve's anti-cheat, is switched on.
Player counts
What is the current population on Test Server?
Test Server is not responding at this moment and is offline, last seen 4 days 11 hours ago. Across seven days this server recorded an average of 0 players and a peak of 1.
How does Test Server rank against other Rust servers?
Over the last seven days, Test Server recorded enough player hours to reach #9,465 worldwide, placing it in the top 43% of all ranked servers.
Operator and location
How reliably does Test Server stay online?
As recorded now, Test Server is not reachable, the last contact having been 4 days 11 hours ago. It was up 9% of the time across the last 7 full days: 15 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 19 October 2026.
Where in the world is Test Server hosted?
No region is published by Test Server. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 178.46.209.15:28015 is the address it uses.
Which Rust version is Test Server running?
On Windows, Test Server runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam takes care of updating it.
Wipe pattern
How often does Test Server wipe, and on which days?
None of the resets at Test Server counts as a wipe. It keeps no wipe schedule, since a new world is made every few hours.
Tags
What do the server tags on Test Server mean?
These are the tags Test Server publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp500 (Max players): Slots: 500; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does Test Server appear?
You will find Test Server on the following Rust Server Trends lists: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
How to join
How do you connect to Test Server?
Enter client.connect 178.46.209.15:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.