Rust Server TrendsSeismic network · station log
Recording Stations11,688 Players63,966 Active3,456 Wipes · 3 h120 48 h

Station XX-13004 · no signal

LocalTestNoEAC

Offline 178.27.140.49:28015 checked 44d ago

Connect
Players now
1/ 10
10% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#13,004
no region published
Last wipe
44d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-13004 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 10 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
No rank history yet.
Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 540 on average
637/ 675
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average
386/ 425
Rustoria.co - EU Main EU · groups of 16+ · weekly · 312 on average
42/ 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 311 on average
47/ 250
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 272 on average
161/ 200
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 265 on average
97/ 125
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on LocalTestNoEAC?

The map on LocalTestNoEAC is procedural, produced by the game.

Which settings and rules apply on LocalTestNoEAC?

No gather rate appears in the name of LocalTestNoEAC. Groups hold up to 8 players, which is the default for the game. In survival mode, gather, build and raid in the standard game. You can raid and fight other players here. Under Community in the server browser, it runs as a community server. The server has VAC off, Valve's anti-cheat.

Player counts

How many players are recorded on LocalTestNoEAC right now?

No players are recorded on LocalTestNoEAC at this moment; it is offline, and the last sighting was 44 days 13 hours ago.

How does LocalTestNoEAC rank against other Rust servers?

On player hours for the past week, LocalTestNoEAC sits at #13,004, which puts it inside the top – of every ranked server.

Server facts

How reliably does LocalTestNoEAC stay online?

As recorded now, LocalTestNoEAC is not reachable, the last contact having been 44 days 13 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. 13 September 2026 is when Rust Server Trends first recorded it.

Where in the world is LocalTestNoEAC hosted?

Nothing about a region comes from LocalTestNoEAC. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 178.27.140.49:28015.

What build of Rust does LocalTestNoEAC use?

Rust network protocol 2633 and build 163794 on Windows is what LocalTestNoEAC runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe schedule

On what timetable does LocalTestNoEAC run its wipes?

The rhythm of LocalTestNoEAC cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 44 days 13 hours is how long the current world has been running.

Tags

What do the server tags on LocalTestNoEAC mean?

The game's server browser reads the tags LocalTestNoEAC publishes: gmrust (Game mode): You'll find standard Rust survival here; mp10 (Max players): 10 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2633 (Protocol): Your game needs to be on protocol 2633 to join; cs163794 (Build): It runs game build 163794; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does LocalTestNoEAC appear?

These Rust Server Trends lists include LocalTestNoEAC: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How to join

How do you connect to LocalTestNoEAC?

Enter client.connect 178.27.140.49:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs163794,ts8

Game

gmrust
Game mode You'll find standard Rust survival here.
mp10
Max players 10 slots are available.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2633
Protocol Your game needs to be on protocol 2633 to join.
cs163794
Build It runs game build 163794.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.