Rust Server TrendsSeismic network · station log
Recording Stations11,657 Players32,896 Active2,828 Wipes · 3 h79 48 h

Station XX-15349 · no signal

[PvE] OldRust Devblog 240 Server

Offline 178.214.255.109:28015 checked 16h ago

Connect
Players now
0/ 10
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,349
top 69%
Last wipe
17h ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-15349 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 10 slots
Motion · 24 h
M0.0steady+0 players
Events picked
1wipe on this record, in red
Channel 1 · calibrated

Players

AveragePeakWipe
0123407:0009:0010:0011:00Wiped Wed 28 Oct, 07:03 UTCWIPE

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k28 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Wed 28 Oct, 10:52 UTC17h ago – – – – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 549 on average
152/ 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average
116/ 200
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average
13/ 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 284 on average
23/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 274 on average
12/ 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 249 on average
28/ 200
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on [PvE] OldRust Devblog 240 Server?

[PvE] OldRust Devblog 240 Server uses a procedural map, which the game generates.

Which settings and rules apply on [PvE] OldRust Devblog 240 Server?

The name of [PvE] OldRust Devblog 240 Server gives no gather rate. The group limit is 8 players, the game's default. It plays in survival mode, the usual game of gathering, building and raiding. You can raid and fight other players here. Under Community in the server browser, it runs as a community server. Anti-cheat is on: VAC, from Valve.

Player counts

How many players are recorded on [PvE] OldRust Devblog 240 Server right now?

[PvE] OldRust Devblog 240 Server is not responding at this moment and is offline, last seen 16 hours ago. Averaged across the last seven days, the population was 0 players.

How does [PvE] OldRust Devblog 240 Server rank against other Rust servers?

On player hours for the past week, [PvE] OldRust Devblog 240 Server sits at #15,349, which puts it inside the top 69% of every ranked server.

Server details

How reliably does [PvE] OldRust Devblog 240 Server stay online?

[PvE] OldRust Devblog 240 Server is down at the moment; the last recorded contact was 16 hours ago. On 28 October 2026 it was recorded for the first time by Rust Server Trends.

Where in the world is [PvE] OldRust Devblog 240 Server hosted?

Nothing about a region comes from [PvE] OldRust Devblog 240 Server. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 178.214.255.109:28015.

Which Rust version is [PvE] OldRust Devblog 240 Server running?

On Windows, [PvE] OldRust Devblog 240 Server runs Rust network protocol 2635 and build 168909. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe day

On what timetable does [PvE] OldRust Devblog 240 Server run its wipes?

On record so far are too few of [PvE] OldRust Devblog 240 Server's wipes to tell its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 17 hours is how long the current world has been running.

Lists and tags

What do the server tags on [PvE] OldRust Devblog 240 Server mean?

Tags published by [PvE] OldRust Devblog 240 Server and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp10 (Max players): The server has 10 slots; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does [PvE] OldRust Devblog 240 Server appear?

The Rust Server Trends lists that take in [PvE] OldRust Devblog 240 Server are: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.

Connecting

How do you connect to [PvE] OldRust Devblog 240 Server?

Enter client.connect 178.214.255.109:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in standard Rust.
mp10
Max players The server has 10 slots.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.