Rust Server TrendsSeismic network · station log
Recording Stations11,744 Players74,144 Active3,692 Wipes · 3 h138 48 h

Station XX-14115 · no signal

Lost1

Offline 178.204.98.23:28015 checked 3d ago

Connect
Players now
0/ 5
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak 1
Rank
#14,115
top 63%
Last wipe
16d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-14115 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 5 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct28 Oct

Top 63% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 543 on average
673/ 725
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average
433/ 475
Rustoria.co - EU Main EU · groups of 16+ · weekly · 308 on average
40/ 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 308 on average
54/ 250
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 268 on average
234/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 266 on average
130/ 175
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on Lost1?

Lost1 uses a procedural map, which the game generates.

Which settings and rules apply on Lost1?

The name of Lost1 gives no gather rate. At the game's default, groups can have up to 8 players. It plays in survival mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. It is a community server, and the browser lists it under Community. The server has VAC off, Valve's anti-cheat.

Player counts

What is the current population on Lost1?

A reading taken now finds Lost1 offline; the most recent activity was 3 days 20 hours ago. The seven-day average is 0 players, with a peak of 1.

How does Lost1 rank against other Rust servers?

Over the last seven days, Lost1 recorded enough player hours to reach #14,115 worldwide, placing it in the top 63% of all ranked servers.

Server details

How reliably does Lost1 stay online?

As recorded now, Lost1 is not reachable, the last contact having been 3 days 20 hours ago. 0 of 72 hours in the last 3 full days were up time, 0% of the total. Its earliest appearance in the records of Rust Server Trends dates to 24 October 2026.

Which region does Lost1 run from?

A region is not published by Lost1. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 178.204.98.23:28015.

What build of Rust does Lost1 use?

Rust network protocol 2635 and build 168909 on Windows is what Lost1 runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe pattern

How often does Lost1 wipe, and on which days?

Too few wipes of Lost1 are on record yet to show its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 16 days is how long the current world has been running.

Server tags

What do the server tags on Lost1 mean?

Tags published by Lost1 and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp5 (Max players): Slots: 5; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Lost1 appear?

These Rust Server Trends lists include Lost1: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How to join

How do you connect to Lost1?

Enter client.connect 178.204.98.23:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp5,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode You'll find standard Rust survival here.
mp5
Max players Slots: 5.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build Game build: 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code No region code is set for this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.