Station XX-15340 · no signal
nameserver
Offline 178.177.239.67:28015 checked 7d ago
- Players now
- 0/ 15
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,340
- top 69%
- Last wipe
- 11d ago
- no schedule published
- Next wipe
- 2d 8h
- Fri 30 Oct, 07:13 UTC
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 15 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Friday 30 October, 07:13 UTC, in 2d 8h. Every other Friday at 07:13 UTC · low confidence
- usual gap
- 14 daysbetween real wipes
Coming wipes
- 2d 8hFri 30 Oct, 07:13 UTC
- 8d 20hThu 5 Nov, 19:00 UTCFW
- 16d 8hFri 13 Nov, 07:13 UTC
- 30d 8hFri 27 Nov, 07:13 UTC
- 36d 20hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Fri 16 Oct, 07:13 UTC11d ago | – | – | – | – | running | 0 |
| Fri 2 Oct, 06:22 UTC25d ago | – | – | – | – | 14 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on nameserver?
nameserver uses a procedural map, which the game generates.
Which settings and rules apply on nameserver?
You will find no gather rate in the name of nameserver. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. Under Community in the server browser, it runs as a community server. Anti-cheat is off: VAC, from Valve.
Population
How many players are recorded on nameserver right now?
A reading taken now finds nameserver offline; the most recent activity was 7 days 19 hours ago. The population averaged 0 players over the past week.
How does nameserver rank against other Rust servers?
The last seven days of player hours place nameserver at #15,340, in the top 69% of all ranked servers.
Server facts
How reliably does nameserver stay online?
nameserver is down at the moment; the last recorded contact was 7 days 19 hours ago. It was up 1% of the time across the last 7 full days: 1 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 22 September 2026.
Where in the world is nameserver hosted?
A region is not published by nameserver. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 178.177.239.67:28015 is the address it uses.
Which Rust version is nameserver running?
Rust network protocol 2634 and build 167781 on Windows is what nameserver runs. The protocol must match for you to join, and Steam takes care of updating it.
Wipe schedule
On what timetable does nameserver run its wipes?
At nameserver the wipes follow a every other Friday at 07:13 UTC rhythm. Friday 30 October at 07:13 UTC is when its next wipe is due. 11 days 15 hours is how long the current world has been running.
Lists and tags
What do the server tags on nameserver mean?
The game's server browser reads the tags nameserver publishes: gmrust (Game mode): Survival in standard Rust; mp15 (Max players): 15 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does nameserver appear?
The Rust Server Trends lists that take in nameserver are: Rust community servers without the side modes. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How to join
How do you connect to nameserver?
Enter client.connect 178.177.239.67:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.