Station EU-12890 · no signal
Teste
Offline EU 178.159.34.25:28015 checked 43d ago
- Players now
- 1/ 50
- 2% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #12,890
- #2340 in EU
- Last wipe
- 43d ago
- weekly schedule
- Next wipe
- 5d 7h
- Mon 2 Nov, 03:22 UTC
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 50 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
from its schedule tagNext wipe Monday 2 November, 03:22 UTC, in 5d 7h. Its weekly schedule tag · low confidence
- wipe-day peak
- 1players, last three wipes
Coming wipes
- 5d 7hMon 2 Nov, 03:22 UTC
- 8d 23hThu 5 Nov, 19:00 UTCFW
- 12d 7hMon 9 Nov, 03:22 UTC
- 19d 7hMon 16 Nov, 03:22 UTC
- 26d 7hMon 23 Nov, 03:22 UTC
- 33d 7hMon 30 Nov, 03:22 UTC
- 36d 23hThu 3 Dec, 19:00 UTCFW
- 40d 7hMon 7 Dec, 03:22 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 9 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Mon 14 Sep, 03:22 UTC43d ago | M0.0▲rising | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on Teste?
The map on Teste is procedural, produced by the game.
Which settings and rules apply on Teste?
The name of Teste gives no gather rate. The group limit is 8 players, the game's default. survival is the game mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. It is a community server, and the browser lists it under Community. It describes itself as vanilla, which means no changed rates, kits or rules: this is the game as Facepunch ships it. Rust's premium status is required to join. The server has VAC on, Valve's anti-cheat.
Live population
How many players are recorded on Teste right now?
Teste is not responding at this moment and is offline, last seen 43 days 6 hours ago.
How does Teste rank against other Rust servers?
The last seven days of player hours place Teste at #12,890, in the top – of all ranked servers and #2,340 in Europe.
Operator and location
How reliably does Teste stay online?
As recorded now, Teste is not reachable, the last contact having been 43 days 6 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. On 14 September 2026 it was recorded for the first time by Rust Server Trends.
Where in the world is Teste hosted?
In Europe Teste lists itself, with the tag EU. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 178.159.34.25:28015 is the address it uses.
What build of Rust does Teste use?
On Linux, Teste runs Rust network protocol 2633 and build 163794. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe day
What does wipe day look like on Teste?
The recent wipes averaged a busiest count of 1 players. The peak on the most recent wipe came 9 hours after the wipe.
On what timetable does Teste run its wipes?
The prediction follows its tag, because too few of Teste's wipes are on record to confirm its schedule. Monday 2 November at 03:22 UTC is when its next wipe is due. The present world dates from 43 days 16 hours. Its tags state a weekly wipe schedule.
Server tags
What do the server tags on Teste mean?
These are the tags Teste publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp50 (Max players): Slots: 50; ts8 (Group limit): This uses the game default of 8 per team; v2633 (Protocol): Game protocol 2633: to join, your game must match this version; cs163794 (Build): Game build: 163794; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^w (Weekly): Wipes happen weekly; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^q (Premium): Rust's premium status is required to join; EU (Europe): Europe is the region it's listed under in the browser. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Teste appear?
You will find Teste on the following Rust Server Trends lists: EU Rust servers, Rust community servers without the side modes and Vanilla Rust servers, recorded live. On the server list, the filters it matches are: Region: Europe; Type: Vanilla, Community (not modded, not official) and No plugins at all; Game mode: Premium; Server tag: Weekly ^w, Vanilla ^v and Premium ^q; Group limit: 5 or more; Wipe schedule: Weekly.
How to join
What steps get you onto Teste?
To join, enter client.connect 178.159.34.25:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. Rust's premium status is required to join.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.