Rust Server TrendsSeismic network · station log
Recording Stations11,608 Players34,356 Active2,818 Wipes · 3 h71 48 h

Station XX-15341 · no signal

hard

Offline 178.158.221.43:28015 checked 4d ago

Connect
Players now
0/ 2
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,341
top 69%
Last wipe
12d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15341 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 2 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Oct22 Oct24 Oct25 Oct27 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 537 on average
196/ 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average
182/ 200
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average
16/ 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 281 on average
15/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average
16/ 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 248 on average
90/ 200
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on hard?

hard uses a procedural map, which the game generates.

Which settings and rules apply on hard?

The name of hard gives no gather rate. The group limit is 8 players, the game's default. It plays in survival mode, the usual game of gathering, building and raiding. You can raid and fight other players here. Under Community in the server browser, it runs as a community server. Anti-cheat is on: VAC, from Valve.

Player counts

What is the current population on hard?

No players are recorded on hard at this moment; it is offline, and the last sighting was 4 days 18 hours ago. The seven-day average for this server is 0 players.

How does hard rank against other Rust servers?

On player hours for the past week, hard sits at #15,341, which puts it inside the top 69% of every ranked server.

Operator and location

How reliably does hard stay online?

No contact with hard right now, and the last recorded contact was 4 days 18 hours ago. It was up 1% of the time across the last 7 full days: 1 of 168 hours. On 20 October 2026 it was recorded for the first time by Rust Server Trends.

Where in the world is hard hosted?

A region is not published by hard. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 178.158.221.43:28015.

What build of Rust does hard use?

hard is running Rust network protocol 2634 and build 167781 on a machine with Windows. The protocol must match for you to join, and Steam takes care of updating it.

Wipe pattern

On what timetable does hard run its wipes?

On record so far are too few of hard's wipes to tell its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 12 days 18 hours.

Tags

What do the server tags on hard mean?

These are the tags hard publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): The server has 2 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does hard appear?

The Rust Server Trends lists that take in hard are: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How to join

What steps get you onto hard?

To join, enter client.connect 178.158.221.43:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp2
Max players The server has 2 slots.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2634
Protocol Your game needs to be on protocol 2634 to join.
cs167781
Build The game build is 167781.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set for this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.