Station XX-15437 · no signal
Squad 67
Offline 178.140.185.87:28082 checked 2d ago
- Players now
- 0/ 5
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,437
- top 69%
- Last wipe
- 2d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 5 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on Squad 67?
The map on Squad 67 is procedural, produced by the game.
Which settings and rules apply on Squad 67?
No gather rate appears in the name of Squad 67. The group limit is 8 players, the game's default. survival is the game mode, the usual game of gathering, building and raiding. You can raid and fight other players here. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is switched on.
Player counts
How many players are recorded on Squad 67 right now?
No players are recorded on Squad 67 at this moment; it is offline, and the last sighting was 2 days 15 hours ago. Averaged across the last seven days, the population was 0 players.
How does Squad 67 rank against other Rust servers?
Over the last seven days, Squad 67 recorded enough player hours to reach #15,437 worldwide, placing it in the top 69% of all ranked servers.
Server facts
How reliably does Squad 67 stay online?
Squad 67 is down at the moment; the last recorded contact was 2 days 15 hours ago. It was up 2% of the time across the last 2 full days: 1 of 48 hours. On 25 October 2026 it was recorded for the first time by Rust Server Trends.
Which region does Squad 67 run from?
No region is published by Squad 67. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 178.140.185.87:28082.
What build of Rust does Squad 67 use?
Rust network protocol 2635 and build 168909 on Windows is what Squad 67 runs. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe pattern
On what timetable does Squad 67 run its wipes?
On record so far are too few of Squad 67's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 2 days 16 hours.
Server tags
What do the server tags on Squad 67 mean?
Tags published by Squad 67 and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp5 (Max players): 5 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does Squad 67 appear?
These Rust Server Trends lists include Squad 67: Rust community servers without the side modes. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
Connecting
What steps get you onto Squad 67?
Enter client.connect 178.140.185.87:28082 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.