Station SA-15196 · no signal
TESTE
Offline SA 178.132.198.136:31001 checked 12d ago
- Players now
- 0/ 100
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,196
- top 70% · #200 in SA
- Last wipe
- 22d ago
- weekly schedule
- Next wipe
- 16h
- Thu 29 Oct, 21:37 UTC
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 100 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers, top 90% in SA. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 29 October, 21:37 UTC, in 16h. Its weekly schedule tag · low confidence
- usual gap
- 1.9 daysbetween real wipes
- on rhythm
- 25%of its recent wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 0%else halves by day 2
Coming wipes
- 16hThu 29 Oct, 21:37 UTC
- 7d 13hThu 5 Nov, 19:00 UTCFW
- 14d 16hThu 12 Nov, 21:37 UTC
- 21d 16hThu 19 Nov, 21:37 UTC
- 28d 16hThu 26 Nov, 21:37 UTC
- 35d 13hThu 3 Dec, 19:00 UTCFW
- 42d 16hThu 10 Dec, 21:37 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 15 Oct, 21:37 UTC13d ago | M0.0■steady | 0 | – | running | 0 | |
| Tue 13 Oct, 22:31 UTC15d ago | M0.3▲rising | 2 | – | 2 days | 0 | |
| Thu 8 Oct, 06:02 UTC20d ago | M0.0▲rising | 1 | halved by day 2 | 5.7 days | 0 | |
| Tue 6 Oct, 21:39 UTC22d ago | M0.0■steady | 1 | – | 1.3 days | 1 | |
| Tue 6 Oct, 00:14 UTC23d ago | M0.5▲rising | 4 | – | 0.9 days | 1 | |
| Sun 4 Oct, 16:27 UTC24d ago | M0.6▲rising | 4 | – | 1.3 days | 0 | |
| Thu 1 Oct, 18:55 UTC FW27d ago | M0.8▲rising | 7 | held half | 2.9 days | 1 | |
| Tue 29 Sep, 21:14 UTC29d ago | M0.8▲rising | 6 | – | 1.9 days | 0 | |
| Fri 25 Sep, 21:17 UTC33d ago | M0.7▲rising | 5 | held half | 4 days | 0 | |
| Tue 22 Sep, 21:18 UTC36d ago | M0.5▲rising | 5 | held half | 3 days | 2 | |
| Thu 17 Sep, 23:12 UTC41d ago | M0.7▲rising | 6 | halved by day 2 | 4.9 days | 1 | |
| Tue 15 Sep, 21:19 UTC43d ago | M0.9▲rising | 9 | held half | 2.1 days | 1 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on TESTE?
The procedural map on TESTE is size 4,000 with seed 325817136, generated by the game. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on TESTE?
No gather rate appears in the name of TESTE. The group limit is 8 players, the game's default. survival is the game mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. Oxide is the plugin framework it runs. By its own description it is vanilla: rates, kits and rules are as Facepunch ships them. The server has VAC on, Valve's anti-cheat.
Live population
What is the current population on TESTE?
A reading taken now finds TESTE offline; the most recent activity was 12 days 2 hours ago.
How does TESTE rank against other Rust servers?
For player hours across the last seven days, TESTE takes #15,196 overall and #200 in South America, inside the top 70% of all ranked servers.
Server facts
How reliably does TESTE stay online?
TESTE is down at the moment; the last recorded contact was 12 days 2 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. On 13 September 2026 it was recorded for the first time by Rust Server Trends.
Which region does TESTE run from?
In South America TESTE lists itself, with the tag SA. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 178.132.198.136:31001.
Which Rust version is TESTE running?
Rust network protocol 2634 and build 167781 on Linux is what TESTE runs. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe day
What does wipe day look like on TESTE?
The recent wipes averaged a busiest count of 1 players. The peak on the most recent wipe came 0 hours after the wipe. Until the next wipe the crowd remained above half that peak in 0% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 2.
How often does TESTE wipe, and on which days?
Its schedule cannot be confirmed, as too few of TESTE's wipes are on record; the prediction follows its tag instead. The date of its next wipe is Thursday 29 October at 21:37 UTC. The present world dates from 22 days 7 hours. The tags it publishes carry a weekly wipe schedule.
Server tags
What do the server tags on TESTE mean?
The game's server browser reads the tags TESTE publishes: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): Slots: 100; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^w (Weekly): A wipe comes once a week; ^v (Vanilla): Rates, kits and rules are as Facepunch ships them; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; SA (South America): The server browser files it under South America. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does TESTE appear?
You will find TESTE on the following Rust Server Trends lists: Modded Rust servers, tracked live. On the server list, the filters it matches are: Region: South America; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
Connecting
How do you connect to TESTE?
You can connect by pressing F1 in Rust and typing client.connect 178.132.198.136:31001 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.