Rust Server TrendsSeismic network · station log
Recording Stations11,721 Players48,587 Active3,224 Wipes · 3 h110 48 h

Station XX-15375 · no signal

civiltest

Offline 178.118.225.92:28015 checked 8d ago

Connect
Players now
0/ 1
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,375
top 70%
Last wipe
12d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15375 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 1 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k16 Oct18 Oct20 Oct23 Oct25 Oct27 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 560 on average
250/ 275
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average
183/ 200
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 292 on average
35/ 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 291 on average
17/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 274 on average
45/ 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 251 on average
53/ 200
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on civiltest?

A procedural map runs on civiltest, generated by the game.

Which settings and rules apply on civiltest?

No gather rate appears in the name of civiltest. The group limit is 8 players, the game's default. In survival mode, the usual game of gathering, building and raiding. You can raid and fight other players here. It is a community server, and the browser lists it under Community. VAC, Valve's anti-cheat, is switched on.

Population

What is the current population on civiltest?

civiltest is not responding at this moment and is offline, last seen 8 days 10 hours ago.

How does civiltest rank against other Rust servers?

Over the last seven days, civiltest recorded enough player hours to reach #15,375 worldwide, placing it in the top 70% of all ranked servers.

Operator and location

How reliably does civiltest stay online?

civiltest is down at the moment; the last recorded contact was 8 days 10 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. Its earliest appearance in the records of Rust Server Trends dates to 16 October 2026.

Where in the world is civiltest hosted?

A region is not published by civiltest. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 178.118.225.92:28015.

Which Rust version is civiltest running?

civiltest is running Rust network protocol 2634 and build 167781 on a machine with Windows. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe pattern

On what timetable does civiltest run its wipes?

The rhythm of civiltest cannot yet be told: too few of its wipes are on record. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 12 days 4 hours.

Server tags

What do the server tags on civiltest mean?

The game's server browser reads the tags civiltest publishes: gmvanilla (Game mode): You'll find vanilla survival here; mp1 (Max players): The server has 1 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does civiltest appear?

These Rust Server Trends lists include civiltest: Rust community servers without the side modes. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Connecting

How do you connect to civiltest?

You can connect by pressing F1 in Rust and typing client.connect 178.118.225.92:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmvanilla,cs167781,ts8

Game

gmvanilla
Game mode You'll find vanilla survival here.
mp1
Max players The server has 1 slots.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2634
Protocol Game protocol 2634: to join, your game must match this version.
cs167781
Build The game build is 167781.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.