Rust Server TrendsSeismic network · station log
Recording Stations11,706 Players60,014 Active3,275 Wipes · 3 h128 48 h

Station XX-15284 · recording

Shyland

Online 177.82.118.50:28015 checked 36m ago

Connect
Players now
0/ 10
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,284
top 69%
Last wipe
24d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15284 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 10 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123402:0011:0021:0005:0014:0023:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

05010015020002:0011:0021:0005:0014:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k6 Oct11 Oct16 Oct20 Oct25 Oct30 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 491 on average
84/ 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average
115/ 200
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 284 on average
397/ 450
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 277 on average
21/ 100
Rustoria.co - EU Main EU · groups of 16+ · weekly · 266 on average
476/ 525
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 253 on average
362/ 425
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on Shyland?

The procedural map on Shyland is size 3,000 with seed 12345, generated by the game. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on Shyland?

The name of Shyland gives no gather rate. Groups hold up to 8 players, which is the default for the game. In survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. It is a community server, and the browser lists it under Community. The server has VAC on, Valve's anti-cheat.

Population

How many players are recorded on Shyland right now?

0 of the 10 slots on Shyland are filled right now. The seven-day average for this server is 0 players.

How does Shyland rank against other Rust servers?

Over the last seven days, Shyland recorded enough player hours to reach #15,284 worldwide, placing it in the top 69% of all ranked servers.

Server details

How reliably does Shyland stay online?

As recorded now, Shyland is running. The uptime it reports puts its last restart about 4 days 5 hours ago. 136 of 168 hours in the last 7 full days were up time, 81% of the total. 6 October 2026 is when Rust Server Trends first recorded it.

How well does Shyland perform under load?

Across the last 48 hours it averaged 159 server fps, with a floor of 135. At its highest, it carried 46,738 entities: buildings, deployables and the world's other contents. It reached a ceiling of 1,963 MB of memory. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Which region does Shyland run from?

No region is published by Shyland. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 177.82.118.50:28015.

Which Rust version is Shyland running?

Rust network protocol 2634 and build 166652 on Linux is what Shyland runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe day

On what timetable does Shyland run its wipes?

Too few wipes of Shyland are on record yet to show its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 24 days.

Lists and tags

What do the server tags on Shyland mean?

The game's server browser reads the tags Shyland publishes: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): Slots: 10; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs166652 (Build): Game build: 166652; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Shyland appear?

These Rust Server Trends lists include Shyland: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How to join

How do you connect to Shyland?

You can connect by pressing F1 in Rust and typing client.connect 177.82.118.50:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players Slots: 10.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2634
Protocol Game protocol 2634: to join, your game must match this version.
cs166652
Build Game build: 166652.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.