Rust Server TrendsSeismic network · station log
Recording Stations11,659 Players48,364 Active3,165 Wipes · 3 h117 48 h

Station XX-10516 · no signal

WindowsGSM - Server #1

Offline 177.155.203.68:28015 checked 2d ago

Connect
Players now
1/ 50
2% full
Motion · 24 h
M –
too few hourly readings
7-day average
1
peak 1
Rank
#10,516
top 47%
Last wipe
2d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-10516 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 50 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Oct27 Oct28 Oct29 Oct

Top 47% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 522 on average
332/ 375
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average
293/ 325
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average
28/ 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 276 on average
24/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average
45/ 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 246 on average
130/ 200
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on WindowsGSM - Server #1?

A procedural map runs on WindowsGSM - Server #1, generated by the game.

Which settings and rules apply on WindowsGSM - Server #1?

You will find no gather rate in the name of WindowsGSM - Server #1. The group limit is 8 players, the game's default. It plays in survival mode, gather, build and raid in the standard game. You can raid and fight other players here. It is a community server, and the browser lists it under Community. The server has VAC on, Valve's anti-cheat.

Live population

What is the current population on WindowsGSM - Server #1?

A reading taken now finds WindowsGSM - Server #1 offline; the most recent activity was 2 days 14 hours ago. The seven-day average is 1 players, with a peak of 1.

How does WindowsGSM - Server #1 rank against other Rust servers?

On player hours for the past week, WindowsGSM - Server #1 sits at #10,516, which puts it inside the top 47% of every ranked server.

Operator and location

How reliably does WindowsGSM - Server #1 stay online?

As recorded now, WindowsGSM - Server #1 is not reachable, the last contact having been 2 days 14 hours ago. 0 of 48 hours in the last 2 full days were up time, 0% of the total. Its earliest appearance in the records of Rust Server Trends dates to 26 October 2026.

Which region does WindowsGSM - Server #1 run from?

No region is published by WindowsGSM - Server #1. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 177.155.203.68:28015 is the address it uses.

Which Rust version is WindowsGSM - Server #1 running?

Rust network protocol 2635 and build 168909 on Windows is what WindowsGSM - Server #1 runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe day

How often does WindowsGSM - Server #1 wipe, and on which days?

The rhythm of WindowsGSM - Server #1 cannot yet be told: too few of its wipes are on record. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 2 days 17 hours is how long the current world has been running.

Tags

What do the server tags on WindowsGSM - Server #1 mean?

These are the tags WindowsGSM - Server #1 publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp50 (Max players): The server has 50 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does WindowsGSM - Server #1 appear?

You will find WindowsGSM - Server #1 on the following Rust Server Trends lists: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

How to join

How do you connect to WindowsGSM - Server #1?

To join, enter client.connect 177.155.203.68:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in standard Rust.
mp50
Max players The server has 50 slots.
ts8
Group limit Teams max out at 8, the default set by the game.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build Game build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.