Rust Server TrendsSeismic network · station log
Recording Stations11,701 Players40,419 Active3,002 Wipes · 3 h95 48 h

Station SA-12911 · no signal

RIVAL BR | TEST SERVER | MAP GW | PREMIUM

Offline SA 177.121.142.64:28015 checked 13d ago

biweekly wipes vanillacarbonpremium
Connect
Players now
1/ 1
100% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#12,911
top 60% · #189 in SA
Last wipe
13d ago
biweekly schedule
Next wipe
28m
Thu 29 Oct, 02:21 UTC
Seismic record · station SA-12911 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 1 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k15 Oct16 Oct18 Oct19 Oct21 Oct22 Oct

Top 60% of all ranked servers, top 84% in SA. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Next wipe Thursday 29 October, 02:21 UTC, in 28m. Biweekly: 14 days after its last wipe

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
[wipe day] ARENA BR SOLO | VANILLA | LATAM | SA · groups of 8+ · biweekly · 35 on average
20/ 200
[BR] CLT Rustico SOLO/DUO Full Wipe [15/10] SA · groups of 8+ · biweekly · 11 on average
3/ 150
ILHA DOS PELADOS BRASIL - SOLO - WIPE 15/10 (FULL) SA · groups of 8+ · biweekly · 9 on average
4/ 100
FURIA-LATINA VANILLA 26/10 WIPE SA · groups of 8+ · biweekly · 6 on average
4/ 100
RIVAL BR | SOLO ONLY | VANILLA | PREMIUM SA · groups of 8+ · biweekly · 4 on average
4/ 50
[LATAM] Vicio Sudamerica Rust SA · groups of 8+ · biweekly · 1 on average
4/ 100
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which settings and rules apply on RIVAL BR | TEST SERVER | MAP GW | PREMIUM?

No gather rate appears in the name of RIVAL BR | TEST SERVER | MAP GW | PREMIUM. The group limit is 8 players, the game's default. In survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. It is a community server, and the browser lists it under Community. Carbon is the plugin framework it runs. Vanilla is the label it uses for itself: unchanged from Facepunch's release: no altered rates, kits or rules. Rust's premium status is required to join. VAC, Valve's anti-cheat, is switched on.

Player counts

How many players are recorded on RIVAL BR | TEST SERVER | MAP GW | PREMIUM right now?

RIVAL BR | TEST SERVER | MAP GW | PREMIUM is not responding at this moment and is offline, last seen 13 days 22 hours ago.

How does RIVAL BR | TEST SERVER | MAP GW | PREMIUM rank against other Rust servers?

The last seven days of player hours place RIVAL BR | TEST SERVER | MAP GW | PREMIUM at #12,911, in the top 60% of all ranked servers and #189 in South America.

Operator and location

How reliably does RIVAL BR | TEST SERVER | MAP GW | PREMIUM stay online?

RIVAL BR | TEST SERVER | MAP GW | PREMIUM is down at the moment; the last recorded contact was 13 days 22 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 15 October 2026.

Which region does RIVAL BR | TEST SERVER | MAP GW | PREMIUM run from?

With its SA tag, RIVAL BR | TEST SERVER | MAP GW | PREMIUM lists itself in South America. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 177.121.142.64:28015.

What build of Rust does RIVAL BR | TEST SERVER | MAP GW | PREMIUM use?

RIVAL BR | TEST SERVER | MAP GW | PREMIUM is running Rust network protocol 2634 and build 167781 on a machine with Windows. The protocol must match for you to join, and Steam takes care of updating it.

Wipe pattern

How often does RIVAL BR | TEST SERVER | MAP GW | PREMIUM wipe, and on which days?

From biweekly: 14 days after its last wipe the next wipe of RIVAL BR | TEST SERVER | MAP GW | PREMIUM is estimated. Thursday 29 October at 02:21 UTC is when its next wipe is due. It has run its current world for 13 days 23 hours. In its tags it sets out a wipe schedule of every two weeks.

Server tags

What do the server tags on RIVAL BR | TEST SERVER | MAP GW | PREMIUM mean?

These are the tags RIVAL BR | TEST SERVER | MAP GW | PREMIUM publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): The server has 1 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^b (Biweekly): A wipe comes every second week; ^v (Vanilla): Unchanged from Facepunch's release: no altered rates, kits or rules; ^y (Carbon): A plugin framework, Carbon, runs here; ^q (Premium): Rust's premium status is required to join; SA (South America): South America is the region it's listed under in the browser. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does RIVAL BR | TEST SERVER | MAP GW | PREMIUM appear?

The Rust Server Trends lists that take in RIVAL BR | TEST SERVER | MAP GW | PREMIUM are: Rust community servers without the side modes and Vanilla Rust servers, recorded live. You will find it under these filters on the server list: Region: South America; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Game mode: Premium; Server tag: Biweekly ^b, Vanilla ^v, Premium ^q and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

How to join

What steps get you onto RIVAL BR | TEST SERVER | MAP GW | PREMIUM?

Enter client.connect 177.121.142.64:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. Rust's premium status is required to join.

Instrument codes

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,^y,^b,^v,SA,^q,gmrust,cs167781,^q,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp1
Max players The server has 1 slots.
ts8
Group limit Teams max out at 8, the default set by the game.
v2634
Protocol To connect, your game must be on the same protocol, 2634.
cs167781
Build Game build: 167781.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code No region code is set for this server.

Wipe schedule

^b
Biweekly A wipe comes every second week.

Difficulty

^v
Vanilla Unchanged from Facepunch's release: no altered rates, kits or rules.

Mods and access

^y
Carbon A plugin framework, Carbon, runs here.
^q
Premium Rust's premium status is required to join.

Region

SA
South America South America is the region it's listed under in the browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.