Rust Server TrendsSeismic network · station log
Recording Stations11,887 Players99,467 Active3,953 Wipes · 3 h406 48 h

Station XX-14513 · no signal

s1nershserv

Offline 176.98.29.103:28015 checked 20d ago

Connect
Players now
1/ 4
25% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#14,513
top 66%
Last wipe
22d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-14513 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 4 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k7 Oct9 Oct10 Oct12 Oct13 Oct15 Oct

Top 66% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 514 on average
366/ 425
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 317 on average
459/ 500
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 280 on average
981/ 1000
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 276 on average
59/ 100
Rustoria.co - EU Main EU · groups of 16+ · weekly · 265 on average
989/ 1000
Rustoria.co - US Main NA · groups of 16+ · weekly · 235 on average
27/ 250
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on s1nershserv?

A procedural map runs on s1nershserv, generated by the game.

Which settings and rules apply on s1nershserv?

You will find no gather rate in the name of s1nershserv. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. The server browser lists it under Community, as a community server. Anti-cheat is on: VAC, from Valve.

Player counts

What is the current population on s1nershserv?

No players are recorded on s1nershserv at this moment; it is offline, and the last sighting was 20 days 23 hours ago.

How does s1nershserv rank against other Rust servers?

The last seven days of player hours place s1nershserv at #14,513, in the top 66% of all ranked servers.

Server facts

How reliably does s1nershserv stay online?

s1nershserv is down at the moment; the last recorded contact was 20 days 23 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. 7 October 2026 is when Rust Server Trends first recorded it.

Which region does s1nershserv run from?

No region is published by s1nershserv. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 176.98.29.103:28015 is the address it uses.

Which Rust version is s1nershserv running?

s1nershserv is running Rust network protocol 2634 and build 167058 on a machine with Windows. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe pattern

How often does s1nershserv wipe, and on which days?

On record so far are too few of s1nershserv's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 22 days.

Lists and tags

What do the server tags on s1nershserv mean?

The game's server browser reads the tags s1nershserv publishes: gmrust (Game mode): Survival in standard Rust; mp4 (Max players): 4 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs167058 (Build): It runs game build 167058; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does s1nershserv appear?

The Rust Server Trends lists that take in s1nershserv are: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How to join

What steps get you onto s1nershserv?

Enter client.connect 176.98.29.103:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp4,ptrak,$r?,v2634,gmrust,cs167058,ts8

Game

gmrust
Game mode Survival in standard Rust.
mp4
Max players 4 slots are available.
ts8
Group limit Teams max out at 8, the default set by the game.
v2634
Protocol To connect, your game must be on the same protocol, 2634.
cs167058
Build It runs game build 167058.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.