Station XX-15391 · no signal
[LOCAL TEST]
Offline 176.88.76.123:28015 checked 39d ago
- Players now
- 0/ 50
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,391
- no region published
- Last wipe
- 42d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 50 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Tue 15 Sep, 20:19 UTC42d ago | M0.0▲rising | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on [LOCAL TEST]?
[LOCAL TEST] uses a procedural map, which the game generates.
Which settings and rules apply on [LOCAL TEST]?
The name of [LOCAL TEST] gives no gather rate. You can have up to 3 players in a group (trio). It plays in survival mode, standard play, with gathering, building and raiding. You can raid and fight other players here. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Carbon. VAC, Valve's anti-cheat, is switched off.
Live population
What is the current population on [LOCAL TEST]?
[LOCAL TEST] is not responding at this moment and is offline, last seen 39 days 1 hours ago.
How does [LOCAL TEST] rank against other Rust servers?
Over the last seven days, [LOCAL TEST] recorded enough player hours to reach #15,391 worldwide, placing it in the top – of all ranked servers.
Server facts
How reliably does [LOCAL TEST] stay online?
No contact with [LOCAL TEST] right now, and the last recorded contact was 39 days 1 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. 13 September 2026 is when Rust Server Trends first recorded it.
Where in the world is [LOCAL TEST] hosted?
Nothing about a region comes from [LOCAL TEST]. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 176.88.76.123:28015.
What build of Rust does [LOCAL TEST] use?
Rust network protocol 2633 and build 163794 on Windows is what [LOCAL TEST] runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe schedule
What does wipe day look like on [LOCAL TEST]?
The recent wipes averaged a busiest count of 1 players. 1 hours after the latest wipe, the crowd peaked.
How often does [LOCAL TEST] wipe, and on which days?
On record so far are too few of [LOCAL TEST]'s wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 42 days 23 hours.
Tags
What do the server tags on [LOCAL TEST] mean?
Tags published by [LOCAL TEST] and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp50 (Max players): The server has 50 slots; ts3 (Group limit): The team limit is 3; v2633 (Protocol): To connect, your game must be on the same protocol, 2633; cs163794 (Build): Game build: 163794; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): A plugin framework, Carbon, runs here. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does [LOCAL TEST] appear?
The Rust Server Trends lists that take in [LOCAL TEST] are: Modded Rust servers, tracked live and Best trio Rust servers. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: Trio.
Join the server
What steps get you onto [LOCAL TEST]?
You can connect by pressing F1 in Rust and typing client.connect 176.88.76.123:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.