Rust Server TrendsSeismic network · station log
Recording Stations11,874 Players88,657 Active4,001 Wipes · 3 h162 48 h

Station XX-16837 · no signal

NeoRed Testes (Monumentos)

Offline 176.79.42.25:28015 checked 27d ago

Connect
Players now
0/ 10
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#16,837
top 71%
Last wipe
52d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-16837 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 10 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep1 Oct3 Oct4 Oct6 Oct7 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 504 on average
780/ 825
Rustoria.co - EU Main EU · groups of 16+ · weekly · 345 on average
47/ 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 340 on average
124/ 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 314 on average
412/ 500
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 280 on average
247/ 300
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 259 on average
190/ 300
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on NeoRed Testes (Monumentos)?

The map on NeoRed Testes (Monumentos) is procedural, produced by the game.

Which settings and rules apply on NeoRed Testes (Monumentos)?

No gather rate appears in the name of NeoRed Testes (Monumentos). The group limit is 8 players, the game's default. survival is the game mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. It is a community server, and the browser lists it under Community. Anti-cheat is off: VAC, from Valve.

Population

How many players are recorded on NeoRed Testes (Monumentos) right now?

NeoRed Testes (Monumentos) is not responding at this moment and is offline, last seen 27 days 18 hours ago.

How does NeoRed Testes (Monumentos) rank against other Rust servers?

On player hours for the past week, NeoRed Testes (Monumentos) sits at #16,837, which puts it inside the top 71% of every ranked server.

Operator and location

How reliably does NeoRed Testes (Monumentos) stay online?

NeoRed Testes (Monumentos) is down at the moment; the last recorded contact was 27 days 18 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. 29 September 2026 is when Rust Server Trends first recorded it.

Where in the world is NeoRed Testes (Monumentos) hosted?

A region is not published by NeoRed Testes (Monumentos). The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 176.79.42.25:28015 is the address it uses.

What build of Rust does NeoRed Testes (Monumentos) use?

Rust network protocol 2633 and build 165217 on Windows is what NeoRed Testes (Monumentos) runs. The protocol must match for you to join, and Steam takes care of updating it.

Wipe day

How often does NeoRed Testes (Monumentos) wipe, and on which days?

On record so far are too few of NeoRed Testes (Monumentos)'s wipes to tell its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 52 days 23 hours is how long the current world has been running.

Lists and tags

What do the server tags on NeoRed Testes (Monumentos) mean?

These are the tags NeoRed Testes (Monumentos) publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2633 (Protocol): To connect, your game must be on the same protocol, 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does NeoRed Testes (Monumentos) appear?

These Rust Server Trends lists include NeoRed Testes (Monumentos): Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How to join

How do you connect to NeoRed Testes (Monumentos)?

Enter client.connect 176.79.42.25:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players 10 slots are available.
ts8
Group limit This uses the game default of 8 per team.
v2633
Protocol To connect, your game must be on the same protocol, 2633.
cs165217
Build The game build is 165217.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.