Station XX-15339 · no signal
Public
Offline 176.61.162.189:28035 checked 5d ago
- Players now
- 0/ 500
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,339
- top 69%
- Last wipe
- 13d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 500 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 4 daysbetween real wipes
- on rhythm
- 29%of its recent wipes
- wipe-day peak
- 1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 26 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 15 Oct, 09:40 UTC13d ago | M0.0▲rising | 1 | – | running | 0 | |
| Tue 13 Oct, 14:14 UTC15d ago | M0.0▼falling | 0 | – | 1.8 days | 1 | |
| Fri 9 Oct, 15:03 UTC19d ago | M0.0▲rising | 1 | – | 4 days | 0 | |
| Thu 1 Oct, 17:41 UTC FW27d ago | M0.0■steady | 1 | – | 7.9 days | 1 | |
| Tue 29 Sep, 23:07 UTC29d ago | M0.0■steady | 1 | – | 1.8 days | 1 | |
| Sat 26 Sep, 16:44 UTC32d ago | M0.0▲rising | 1 | – | – | 3.3 days | 0 |
| Tue 22 Sep, 12:41 UTC36d ago | M0.0■steady | 0 | – | 4.2 days | 0 | |
| Thu 17 Sep, 17:11 UTC41d ago | M0.0▲rising | 1 | – | 4.8 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which settings and rules apply on Public?
You will find no gather rate in the name of Public. Groups hold up to 8 players, which is the default for the game. survival is the game mode, gather, build and raid in the standard game. You can raid and fight other players here. It is a community server, and the browser lists it under Community. The server has VAC on, Valve's anti-cheat.
Live population
What is the current population on Public?
A reading taken now finds Public offline; the most recent activity was 5 days 22 hours ago. The seven-day average for this server is 0 players.
How does Public rank against other Rust servers?
The last seven days of player hours place Public at #15,339, in the top 69% of all ranked servers.
Operator and location
How reliably does Public stay online?
As recorded now, Public is not reachable, the last contact having been 5 days 22 hours ago. It was up 1% of the time across the last 7 full days: 1 of 168 hours. On 15 September 2026 it was recorded for the first time by Rust Server Trends.
Where in the world is Public hosted?
No region is published by Public. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 176.61.162.189:28035.
Which Rust version is Public running?
On Windows, Public runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam takes care of updating it.
Wipe pattern
What does wipe day look like on Public?
1 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 26 hours after the wipe.
How often does Public wipe, and on which days?
There is no next wipe to predict at Public, since its wipes fall at irregular times. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 13 days 21 hours is how long the current world has been running.
Lists and tags
What do the server tags on Public mean?
Tags published by Public and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp500 (Max players): 500 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Public appear?
These Rust Server Trends lists include Public: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Connecting
How do you connect to Public?
Enter client.connect 176.61.162.189:28035 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.