Rust Server TrendsSeismic network · station log
Recording Stations11,715 Players68,833 Active3,595 Wipes · 3 h119 48 h

Station XX-15346 · no signal

testserv

Offline 176.60.71.114:28015 checked 8d ago

Connect
Players now
0/ 10
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,346
top 70%
Last wipe
15d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15346 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 10 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Oct21 Oct23 Oct24 Oct26 Oct27 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 541 on average
645/ 700
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average
420/ 475
Rustoria.co - EU Main EU · groups of 16+ · weekly · 310 on average
41/ 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 310 on average
51/ 250
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 270 on average
206/ 200
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 266 on average
108/ 150
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on testserv?

A procedural map runs on testserv, generated by the game.

Which settings and rules apply on testserv?

The name of testserv gives no gather rate. At the game's default, groups can have up to 8 players. In survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is switched off.

Live population

What is the current population on testserv?

No players are recorded on testserv at this moment; it is offline, and the last sighting was 8 days 5 hours ago.

How does testserv rank against other Rust servers?

Over the last seven days, testserv recorded enough player hours to reach #15,346 worldwide, placing it in the top 70% of all ranked servers.

Operator and location

How reliably does testserv stay online?

As recorded now, testserv is not reachable, the last contact having been 8 days 5 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. Its earliest appearance in the records of Rust Server Trends dates to 20 October 2026.

Where in the world is testserv hosted?

No region is published by testserv. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 176.60.71.114:28015 is the address it uses.

What build of Rust does testserv use?

Rust network protocol 2634 and build 167584 on Windows is what testserv runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe schedule

On what timetable does testserv run its wipes?

On record so far are too few of testserv's wipes to tell its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 15 days 2 hours.

Tags

What do the server tags on testserv mean?

Tags published by testserv and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs167584 (Build): It runs game build 167584; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does testserv appear?

These Rust Server Trends lists include testserv: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Join the server

How do you connect to testserv?

To join, enter client.connect 176.60.71.114:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167584,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players 10 slots are available.
ts8
Group limit Teams max out at 8, the default set by the game.
v2634
Protocol Your game needs to be on protocol 2634 to join.
cs167584
Build It runs game build 167584.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set for this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.