Rust Server TrendsSeismic network · station log
Recording Stations11,667 Players48,316 Active3,167 Wipes · 3 h118 48 h

Station XX-15867 · no signal

Test

Offline 176.6.62.122:28015 checked 20d ago

Connect
Players now
0/ 5
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,867
top 72%
Last wipe
1782d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15867 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 5 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k8 Oct9 Oct11 Oct12 Oct14 Oct15 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 522 on average
0/ 375
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average
303/ 325
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average
11/ 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 276 on average
25/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average
49/ 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 246 on average
135/ 200
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on Test?

The map on Test is procedural, produced by the game.

Which settings and rules apply on Test?

You will find no gather rate in the name of Test. It gives no group limit in its listing. It plays in survival mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is switched on.

Population

How many players are recorded on Test right now?

No players are recorded on Test at this moment; it is offline, and the last sighting was 20 days 21 hours ago.

How does Test rank against other Rust servers?

On player hours for the past week, Test sits at #15,867, which puts it inside the top 72% of every ranked server.

Operator and location

How reliably does Test stay online?

Test is down at the moment; the last recorded contact was 20 days 21 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. 8 October 2026 is when Rust Server Trends first recorded it.

Where in the world is Test hosted?

A region is not published by Test. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 176.6.62.122:28015 is the address it uses.

What build of Rust does Test use?

Test is running Rust network protocol 2323 on a machine with Windows. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe schedule

How often does Test wipe, and on which days?

The rhythm of Test cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 1782 days 8 hours.

Server tags

What do the server tags on Test mean?

These are the tags Test publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp5 (Max players): 5 slots are available; v2323 (Protocol): Your game needs to be on protocol 2323 to join; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; he8c2d43f (Custom tag): A custom tag, not standard Rust: set by the owner or a plugin; stok (Custom tag): A custom tag, not standard Rust: set by the owner or a plugin. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does Test appear?

These Rust Server Trends lists include Test: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all.

Connecting

What steps get you onto Test?

You can connect by pressing F1 in Rust and typing client.connect 176.6.62.122:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp5,ptrak,v2323,he8c2d43f,stok,gmrust

Game

gmrust
Game mode You'll find standard Rust survival here.
mp5
Max players 5 slots are available.
v2323
Protocol Your game needs to be on protocol 2323 to join.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.

Other

he8c2d43f
Custom tag A custom tag, not standard Rust: set by the owner or a plugin.
stok
Custom tag A custom tag, not standard Rust: set by the owner or a plugin.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.