Rust Server TrendsSeismic network · station log
Recording Stations11,748 Players63,000 Active3,404 Wipes · 3 h200 48 h

Station XX-15948 · no signal

Test

Offline 176.6.61.1:28015 checked 21d ago

Connect
Players now
0/ 5
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,948
top 72%
Last wipe
1782d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15948 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 5 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k6 Oct8 Oct9 Oct11 Oct12 Oct14 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 516 on average
463/ 475
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average
409/ 375
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average
49/ 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 276 on average
37/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average
55/ 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 243 on average
152/ 200
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on Test?

Test uses a procedural map, which the game generates.

Which settings and rules apply on Test?

The name of Test gives no gather rate. The group limit is not published. It plays in survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. It is a community server, and the browser lists it under Community. VAC, Valve's anti-cheat, is switched on.

Live population

How many players are recorded on Test right now?

A reading taken now finds Test offline; the most recent activity was 21 days 23 hours ago.

How does Test rank against other Rust servers?

The last seven days of player hours place Test at #15,948, in the top 72% of all ranked servers.

Server details

How reliably does Test stay online?

Test is down at the moment; the last recorded contact was 21 days 23 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. 6 October 2026 is when Rust Server Trends first recorded it.

Where in the world is Test hosted?

No region is published by Test. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 176.6.61.1:28015.

Which Rust version is Test running?

On Windows, Test runs Rust network protocol 2323. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe schedule

On what timetable does Test run its wipes?

On record so far are too few of Test's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 1782 days 11 hours is how long the current world has been running.

Lists and tags

What do the server tags on Test mean?

The game's server browser reads the tags Test publishes: gmrust (Game mode): You'll find standard Rust survival here; mp5 (Max players): The server has 5 slots; v2323 (Protocol): Game protocol 2323: to join, your game must match this version; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; he8c2d43f (Custom tag): The owner or a plugin set this tag, and it's not one of Rust's standard tags; stok (Custom tag): The owner or a plugin set this tag, and it's not one of Rust's standard tags. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Test appear?

The Rust Server Trends lists that take in Test are: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all.

Join the server

What steps get you onto Test?

To join, enter client.connect 176.6.61.1:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp5,ptrak,v2323,he8c2d43f,stok,gmrust

Game

gmrust
Game mode You'll find standard Rust survival here.
mp5
Max players The server has 5 slots.
v2323
Protocol Game protocol 2323: to join, your game must match this version.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.

Other

he8c2d43f
Custom tag The owner or a plugin set this tag, and it's not one of Rust's standard tags.
stok
Custom tag The owner or a plugin set this tag, and it's not one of Rust's standard tags.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.