Rust Server TrendsSeismic network · station log
Recording Stations11,594 Players39,476 Active2,843 Wipes · 3 h132 48 h

Station XX-3537 · recording

UKGD

Online 176.57.174.150:28915 checked 10m ago

monthly wipes vanillamoddedoxide
Connect
Players now
0/ 50
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
1
peak 6
Rank
#3,537
top 16%
Last wipe
4d ago
monthly schedule
Next wipe
6d 13h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station XX-3537 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 50 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
+4into Wed 19:00 UTC
Peak · 48 h
6most players in any hour
Channel 1 · calibrated

Players

AveragePeak
0246806:0015:0001:0010:0019:0004:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

02040608006:0015:0001:0010:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep8 Oct18 Oct24 Oct30 Oct

Top 16% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 13h. The force wipe · high confidence

usual gap
10 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
3players, last three wipes

Coming wipes

  1. 6d 13hThu 5 Nov, 19:00 UTCFW
  2. 34d 13hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Sun 25 OctSun 18 OctMon 5 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 28 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Sun 25 Oct, 17:50 UTC4d ago M0.6rising 4 – running 0
Sun 18 Oct, 12:20 UTC11d ago M0.3rising 2 – 7.2 days 0
Mon 5 Oct, 16:42 UTC24d ago – – – – 12.8 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 97 on average
10/ 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 94 on average
43/ 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 85 on average
2/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10 EU · groups of 16+ · monthly · 80 on average
24/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 28.10 EU · groups of 16+ · monthly · 77 on average
43/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 29.10 EU · groups of 16+ · monthly · 74 on average
75/ 1000
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on UKGD?

The procedural map on UKGD is size 4,000 with seed 2147483647, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on UKGD?

No gather rate appears in the name of UKGD. At the game's default, groups can have up to 8 players. In survival mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Oxide. By its own description it is vanilla: unchanged from Facepunch's release: no altered rates, kits or rules. VAC, Valve's anti-cheat, is switched on.

Population

What is the current population on UKGD?

A reading taken now shows 0 players on UKGD, which has 50 slots. Across seven days this server recorded an average of 1 players and a peak of 6. Averaged over the last 48 hours, the busiest hour was 21:00 UTC at 6 players.

How does UKGD rank against other Rust servers?

On player hours for the past week, UKGD sits at #3,537, which puts it inside the top 16% of every ranked server.

Operator and location

How reliably does UKGD stay online?

Right now, you can reach UKGD. Its reported uptime points to a restart about 21 hours ago. Of the 168 hours in the last 7 full days, it was up for 102, or 61% of the time. 15 September 2026 is when Rust Server Trends first recorded it.

Does UKGD hold a steady tick rate?

Its average server fps over the last 48 hours was 53, and it never dropped below 33. The world held up to 103,210 entities at its peak, buildings and deployables included. Its highest memory use was 2,764 MB. What you feel as lag is the combination of low fps and a rising entity count.

Where in the world is UKGD hosted?

No region is published by UKGD. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 176.57.174.150:28915.

What build of Rust does UKGD use?

UKGD is running Rust network protocol 2635 and build 168909 on a machine with Windows. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe schedule

What does wipe day look like on UKGD?

On average, the busiest point of its recent wipes drew 3 players. 28 hours into the latest wipe, the crowd reached its peak.

How often does UKGD wipe, and on which days?

Once a month UKGD wipes, at the force wipe. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. 4 days 12 hours is how long the current world has been running. Its tags state a monthly wipe schedule.

Lists and tags

What do the server tags on UKGD mean?

The game's server browser reads the tags UKGD publishes: gmvanilla (Game mode): Survival in vanilla mode; mp50 (Max players): The server has 50 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^m (Monthly): Once a month it wipes, with the force wipe from Facepunch; ^v (Vanilla): Unchanged from Facepunch's release: no altered rates, kits or rules; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does UKGD appear?

These Rust Server Trends lists include UKGD: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.

Connecting

What steps get you onto UKGD?

Enter client.connect 176.57.174.150:28915 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^m,^v,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Survival in vanilla mode.
mp50
Max players The server has 50 slots.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build Game build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set for this server.

Wipe schedule

^m
Monthly Once a month it wipes, with the force wipe from Facepunch.

Difficulty

^v
Vanilla Unchanged from Facepunch's release: no altered rates, kits or rules.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.