Station XX-15326 · recording
Rust coop1
Online 176.57.171.141:28915 checked 10m ago
- Players now
- 0/ 50
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,326
- top 69%
- Last wipe
- 27d ago
- monthly schedule
- Next wipe
- 7d 5h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 50 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 5h. The force wipe · high confidence
- wipe-day peak
- 0players, last three wipes
Coming wipes
- 7d 5hThu 5 Nov, 19:00 UTCFW
- 35d 5hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Fri 2 Oct, 07:10 UTC27d ago | M0.0■steady | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on Rust coop1?
Generated by the game, the map on Rust coop1 is procedural, size 3,000 with seed 420420. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on Rust coop1?
The name of Rust coop1 gives no gather rate. The group limit is 8 players, the game's default. survival is the game mode, gather, build and raid in the standard game. You can raid and fight other players here. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Oxide. VAC, Valve's anti-cheat, is switched on.
Population
How many players are recorded on Rust coop1 right now?
At this moment, Rust coop1 records 0 players across 50 slots. The population averaged 0 players over the past week.
How does Rust coop1 rank against other Rust servers?
Over the last seven days, Rust coop1 recorded enough player hours to reach #15,326 worldwide, placing it in the top 69% of all ranked servers.
Server facts
How reliably does Rust coop1 stay online?
Rust coop1 is up at the moment. The uptime it reports puts its last restart about 6 days 16 hours ago. 167 of 168 hours in the last 7 full days were up time, 99% of the total. On 27 September 2026 it was recorded for the first time by Rust Server Trends.
Does Rust coop1 hold a steady tick rate?
Its average server fps over the last 48 hours was 13, and it never dropped below 5. At its highest, it carried 48,147 entities: buildings, deployables and the world's other contents. Its highest memory use was 2,379 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.
Where in the world is Rust coop1 hosted?
No region is published by Rust coop1. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 176.57.171.141:28915.
What build of Rust does Rust coop1 use?
Rust network protocol 2635 and build 168909 on Windows is what Rust coop1 runs. The protocol must match for you to join, and Steam takes care of updating it.
Wipe schedule
What does wipe day look like on Rust coop1?
0 players, on average, was the busiest crowd at its recent wipes. 0 hours after the latest wipe, the crowd peaked.
How often does Rust coop1 wipe, and on which days?
At the force wipe each month Rust coop1 wipes, and at no other time. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. The present world dates from 27 days 6 hours. A monthly wipe schedule is published in its tags.
Server tags
What do the server tags on Rust coop1 mean?
These are the tags Rust coop1 publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp50 (Max players): The server has 50 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^m (Monthly): It wipes monthly, together with the Facepunch force wipe; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does Rust coop1 appear?
These Rust Server Trends lists include Rust coop1: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Join the server
What steps get you onto Rust coop1?
To join, enter client.connect 176.57.171.141:28915 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
