Station XX-15165 · recording
For Science! by oceansoul76 and der_arbeitslose_pirat
Online 176.57.169.110:29215 checked 13m ago
- Players now
- 0/ 50
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 1
- Rank
- #15,165
- top 68%
- Last wipe
- 27d ago
- monthly schedule
- Next wipe
- 7d 7h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 50 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 7h. The force wipe · high confidence
- wipe-day peak
- 0players, last three wipes
Coming wipes
- 7d 7hThu 5 Nov, 19:00 UTCFW
- 35d 7hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Fri 2 Oct, 07:30 UTC27d ago | M0.0■steady | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on For Science! by oceansoul76 and der_arbeitslose_pirat?
Generated by the game, the map on For Science! by oceansoul76 and der_arbeitslose_pirat is procedural, size 4,250 with seed 12101976. From this page you can look at it on RustMaps, since the same size and seed give the same map.
Which settings and rules apply on For Science! by oceansoul76 and der_arbeitslose_pirat?
No gather rate appears in the name of For Science! by oceansoul76 and der_arbeitslose_pirat. Groups hold up to 8 players, which is the default for the game. survival is the game mode, standard play, with gathering, building and raiding. You can raid and fight other players here. The server browser lists it under Modded, where plugins or settings change the game. Oxide is the plugin framework it runs. By its own description it is vanilla: no changed rates, kits or rules: this is the game as Facepunch ships it. You need Rust's premium status to join this server. VAC, Valve's anti-cheat, is switched off.
Live population
How many players are recorded on For Science! by oceansoul76 and der_arbeitslose_pirat right now?
A reading taken now shows 0 players on For Science! by oceansoul76 and der_arbeitslose_pirat, which has 50 slots. Across seven days this server recorded an average of 0 players and a peak of 1.
How does For Science! by oceansoul76 and der_arbeitslose_pirat rank against other Rust servers?
The last seven days of player hours place For Science! by oceansoul76 and der_arbeitslose_pirat at #15,165, in the top 68% of all ranked servers.
Server details
How reliably does For Science! by oceansoul76 and der_arbeitslose_pirat stay online?
Right now, you can reach For Science! by oceansoul76 and der_arbeitslose_pirat. Its reported uptime points to a restart about 23 hours ago. It was up 99% of the time across the last 7 full days: 167 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.
Does For Science! by oceansoul76 and der_arbeitslose_pirat hold a steady tick rate?
The 48-hour average is 15 server fps; 5 is the lowest observed. At its highest, it carried 103,437 entities: buildings, deployables and the world's other contents. Its highest memory use was 3,115 MB. What you feel as lag is the combination of low fps and a rising entity count.
Where in the world is For Science! by oceansoul76 and der_arbeitslose_pirat hosted?
A region is not published by For Science! by oceansoul76 and der_arbeitslose_pirat. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 176.57.169.110:29215.
Which Rust version is For Science! by oceansoul76 and der_arbeitslose_pirat running?
For Science! by oceansoul76 and der_arbeitslose_pirat is running Rust network protocol 2635 and build 168909 on a machine with Windows. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe pattern
What does wipe day look like on For Science! by oceansoul76 and der_arbeitslose_pirat?
0 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 0 hours after the wipe.
On what timetable does For Science! by oceansoul76 and der_arbeitslose_pirat run its wipes?
The force wipe is the only wipe For Science! by oceansoul76 and der_arbeitslose_pirat takes, once a month. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. 27 days 3 hours is how long the current world has been running. Its tags state a monthly wipe schedule.
Server tags
What do the server tags on For Science! by oceansoul76 and der_arbeitslose_pirat mean?
Tags published by For Science! by oceansoul76 and der_arbeitslose_pirat and read by the game's server browser include gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): The server has 50 slots; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^m (Monthly): Once a month it wipes, with the force wipe from Facepunch; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^q (Premium): You need Rust's premium status to join this server; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does For Science! by oceansoul76 and der_arbeitslose_pirat appear?
The Rust Server Trends lists that take in For Science! by oceansoul76 and der_arbeitslose_pirat are: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Vanilla and Modded; Game mode: Premium; Server tag: Monthly ^m, Vanilla ^v, Premium ^q, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
How to join
What steps get you onto For Science! by oceansoul76 and der_arbeitslose_pirat?
To join, enter client.connect 176.57.169.110:29215 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. You need Rust's premium status to join this server.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
