Station EU-15159 · no signal
[LOCAL TEST] Youmpik Clans - do not join
Offline EU 176.4.208.126:28015 checked 12d ago
- Players now
- 0/ 10
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,159
- top 70% · #2586 in EU
- Last wipe
- 72d ago
- biweekly schedule
- Next wipe
- 9d 0h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 10 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 9d 0h. The force wipe
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on [LOCAL TEST] Youmpik Clans - do not join?
A procedural map runs on [LOCAL TEST] Youmpik Clans - do not join, generated by the game.
Which settings and rules apply on [LOCAL TEST] Youmpik Clans - do not join?
You will find no gather rate in the name of [LOCAL TEST] Youmpik Clans - do not join. The group limit is 6 players. In survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. Carbon is the plugin framework it runs. VAC, Valve's anti-cheat, is switched on.
Population
What is the current population on [LOCAL TEST] Youmpik Clans - do not join?
[LOCAL TEST] Youmpik Clans - do not join is not responding at this moment and is offline, last seen 12 days 15 hours ago.
How does [LOCAL TEST] Youmpik Clans - do not join rank against other Rust servers?
[LOCAL TEST] Youmpik Clans - do not join is #2,586 in Europe and #15,159 worldwide on the past week's player hours, within the top 70% of ranked servers.
Server facts
How reliably does [LOCAL TEST] Youmpik Clans - do not join stay online?
As recorded now, [LOCAL TEST] Youmpik Clans - do not join is not reachable, the last contact having been 12 days 15 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. Its earliest appearance in the records of Rust Server Trends dates to 15 October 2026.
Which region does [LOCAL TEST] Youmpik Clans - do not join run from?
In Europe [LOCAL TEST] Youmpik Clans - do not join lists itself, with the tag EU. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 176.4.208.126:28015 is the address it uses.
Which Rust version is [LOCAL TEST] Youmpik Clans - do not join running?
On Windows, [LOCAL TEST] Youmpik Clans - do not join runs Rust network protocol 2632 and build 160556. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe schedule
How often does [LOCAL TEST] Youmpik Clans - do not join wipe, and on which days?
An estimate from the force wipe gives [LOCAL TEST] Youmpik Clans - do not join's next wipe. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. It has run its current world for 72 days 16 hours. Every two weeks it wipes, according to the schedule in its tags.
Server tags
What do the server tags on [LOCAL TEST] Youmpik Clans - do not join mean?
These are the tags [LOCAL TEST] Youmpik Clans - do not join publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp10 (Max players): 10 slots are available; ts6 (Group limit): The team limit is 6; v2632 (Protocol): To connect, your game must be on the same protocol, 2632; cs160556 (Build): It runs game build 160556; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^b (Biweekly): It wipes once a fortnight; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon is the plugin framework running here; EU (Europe): Europe is the region it's listed under in the browser. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does [LOCAL TEST] Youmpik Clans - do not join appear?
The Rust Server Trends lists that take in [LOCAL TEST] Youmpik Clans - do not join are: EU Rust servers and Modded Rust servers, tracked live. You will find it under these filters on the server list: Region: Europe; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks.
Connecting
What steps get you onto [LOCAL TEST] Youmpik Clans - do not join?
Enter client.connect 176.4.208.126:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.