Station XX-15323 · no signal
vendor test
Offline 176.250.41.111:28115 checked 5d ago
- Players now
- 0/ 2
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,323
- top 69%
- Last wipe
- 5d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 2 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 0.4 daysbetween real wipes
- wipe-day peak
- 0players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Sat 24 Oct, 04:49 UTC5d ago | M0.0■steady | 0 | – | – | running | 0 |
| Fri 23 Oct, 19:41 UTC5d ago | M0.0■steady | 0 | – | 0.4 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which settings and rules apply on vendor test?
You will find no gather rate in the name of vendor test. At the game's default, groups can have up to 8 players. survival is the game mode, standard play, with gathering, building and raiding. You can raid and fight other players here. Under Community in the server browser, it runs as a community server. Anti-cheat is on: VAC, from Valve.
Player counts
How many players are recorded on vendor test right now?
A reading taken now finds vendor test offline; the most recent activity was 5 days 6 hours ago. The seven-day average for this server is 0 players.
How does vendor test rank against other Rust servers?
Over the last seven days, vendor test recorded enough player hours to reach #15,323 worldwide, placing it in the top 69% of all ranked servers.
Operator and location
How reliably does vendor test stay online?
No contact with vendor test right now, and the last recorded contact was 5 days 6 hours ago. It was up 2% of the time across the last 7 full days: 4 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 12 October 2026.
Where in the world is vendor test hosted?
A region is not published by vendor test. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 176.250.41.111:28115.
Which Rust version is vendor test running?
On Windows, vendor test runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam takes care of updating it.
Wipe pattern
What does wipe day look like on vendor test?
The recent wipes averaged a busiest count of 0 players. 0 hours after the latest wipe, the crowd peaked.
On what timetable does vendor test run its wipes?
Too few wipes of vendor test are on record yet to show its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 5 days 6 hours is how long the current world has been running.
Server tags
What do the server tags on vendor test mean?
Tags published by vendor test and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp2 (Max players): 2 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does vendor test appear?
You will find vendor test on the following Rust Server Trends lists: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
Connecting
What steps get you onto vendor test?
You can connect by pressing F1 in Rust and typing client.connect 176.250.41.111:28115 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.