Rust Server TrendsSeismic network · station log
Recording Stations11,739 Players51,557 Active3,316 Wipes · 3 h122 48 h

Station XX-14020 · no signal

RustScape test · Rust_isles_V0_0_90

Offline 176.250.41.111:28015 checked 6d ago

Connect
Players now
0/ 8
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak 1
Rank
#14,020
top 63%
Last wipe
6d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-14020 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 8 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct14 Oct21 Oct28 Oct

Top 63% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
1.1 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
0players, last three wipes

The first 48 hours of its last wipes

Thu 22 OctThu 22 OctSun 18 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 22 Oct, 13:14 UTC6d ago M0.0falling 0 – – running 1
Thu 22 Oct, 07:12 UTC6d ago M0.0rising 1 – 0.3 days 0
Sun 18 Oct, 12:36 UTC10d ago M0.0steady 0 – 3.8 days 0
Tue 13 Oct, 11:31 UTC15d ago M0.0rising 1 – 5 days 0
Mon 12 Oct, 17:46 UTC16d ago M0.0rising 1 – 0.7 days 0
Mon 12 Oct, 05:59 UTC16d ago M0.0rising 1 – 0.5 days 0
Sun 11 Oct, 17:04 UTC17d ago M0.0steady 1 – 0.5 days 1
Sat 10 Oct, 05:30 UTC18d ago M0.0rising 1 – 1.5 days 0
Tue 29 Sep, 05:28 UTC29d ago M0.0steady 1 – 11 days 1
Mon 28 Sep, 15:01 UTC30d ago M0.0rising 1 – 0.6 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 553 on average
320/ 375
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average
203/ 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 294 on average
35/ 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 293 on average
24/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 273 on average
52/ 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 252 on average
65/ 200
Readings, in words

Quick answers

from the figures on this page

Server rules

Which settings and rules apply on RustScape test · Rust_isles_V0_0_90?

You will find no gather rate in the name of RustScape test · Rust_isles_V0_0_90. Groups hold up to 8 players, which is the default for the game. In survival mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. It is a community server, and the browser lists it under Community. The server has VAC on, Valve's anti-cheat.

Player counts

What is the current population on RustScape test · Rust_isles_V0_0_90?

A reading taken now finds RustScape test · Rust_isles_V0_0_90 offline; the most recent activity was 6 days 10 hours ago. Across seven days this server recorded an average of 0 players and a peak of 1.

How does RustScape test · Rust_isles_V0_0_90 rank against other Rust servers?

The last seven days of player hours place RustScape test · Rust_isles_V0_0_90 at #14,020, in the top 63% of all ranked servers.

Operator and location

How reliably does RustScape test · Rust_isles_V0_0_90 stay online?

RustScape test · Rust_isles_V0_0_90 is down at the moment; the last recorded contact was 6 days 10 hours ago. 2 of 168 hours in the last 7 full days were up time, 1% of the total. Its earliest appearance in the records of Rust Server Trends dates to 14 September 2026.

Which region does RustScape test · Rust_isles_V0_0_90 run from?

No region is published by RustScape test · Rust_isles_V0_0_90. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 176.250.41.111:28015.

Which Rust version is RustScape test · Rust_isles_V0_0_90 running?

RustScape test · Rust_isles_V0_0_90 is running Rust network protocol 2634 and build 167781 on a machine with Windows. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe pattern

What does wipe day look like on RustScape test · Rust_isles_V0_0_90?

On average, the busiest point of its recent wipes drew 0 players. 0 hours after the latest wipe, the crowd peaked.

How often does RustScape test · Rust_isles_V0_0_90 wipe, and on which days?

There is no next wipe to predict at RustScape test · Rust_isles_V0_0_90, since its wipes fall at irregular times. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 6 days 10 hours.

Server tags

What do the server tags on RustScape test · Rust_isles_V0_0_90 mean?

Tags published by RustScape test · Rust_isles_V0_0_90 and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp8 (Max players): The server has 8 slots; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs167781 (Build): The game build is 167781; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does RustScape test · Rust_isles_V0_0_90 appear?

These Rust Server Trends lists include RustScape test · Rust_isles_V0_0_90: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Join the server

How do you connect to RustScape test · Rust_isles_V0_0_90?

You can connect by pressing F1 in Rust and typing client.connect 176.250.41.111:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp8,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival in standard Rust.
mp8
Max players The server has 8 slots.
ts8
Group limit This uses the game default of 8 per team.
v2634
Protocol Your game needs to be on protocol 2634 to join.
cs167781
Build The game build is 167781.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.