Rust Server TrendsSeismic network · station log
Recording Stations11,911 Players81,677 Active3,856 Wipes · 3 h102 48 h

Station XX-16758 · no signal

Test Server

Offline 176.241.20.93:28088 checked 32d ago

Connect
Players now
0/ 10
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#16,758
top 71%
Last wipe
53d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-16758 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 10 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Sep24 Sep26 Sep29 Sep1 Oct3 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 552 on average
605/ 675
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average
380/ 525
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 299 on average
50/ 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 298 on average
38/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 271 on average
133/ 200
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 254 on average
159/ 300
Readings, in words

Quick answers

from the figures on this page

Server rules

Which settings and rules apply on Test Server?

You will find no gather rate in the name of Test Server. Groups hold up to 8 players, which is the default for the game. survival is the game mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. It is a community server, and the browser lists it under Community. Anti-cheat is on: VAC, from Valve.

Population

How many players are recorded on Test Server right now?

A reading taken now finds Test Server offline; the most recent activity was 32 days 4 hours ago.

How does Test Server rank against other Rust servers?

On player hours for the past week, Test Server sits at #16,758, which puts it inside the top 71% of every ranked server.

Server facts

How reliably does Test Server stay online?

Test Server is down at the moment; the last recorded contact was 32 days 4 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. Its earliest appearance in the records of Rust Server Trends dates to 22 September 2026.

Which region does Test Server run from?

No region is published by Test Server. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 176.241.20.93:28088 is the address it uses.

Which Rust version is Test Server running?

On Linux, Test Server runs Rust network protocol 2633 and build 163207. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe pattern

On what timetable does Test Server run its wipes?

The rhythm of Test Server cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 53 days 4 hours.

Tags

What do the server tags on Test Server mean?

Tags published by Test Server and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp10 (Max players): The server has 10 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2633 (Protocol): Game protocol 2633: to join, your game must match this version; cs163207 (Build): The game build is 163207; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Test Server appear?

The Rust Server Trends lists that take in Test Server are: Rust community servers without the side modes. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Join the server

What steps get you onto Test Server?

To join, enter client.connect 176.241.20.93:28088 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs163207,ts8

Game

gmrust
Game mode Survival in standard Rust.
mp10
Max players The server has 10 slots.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2633
Protocol Game protocol 2633: to join, your game must match this version.
cs163207
Build The game build is 163207.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.