Station XX-15398 · no signal
GridControlCircuitTest
Offline 176.224.105.75:29271 checked 16d ago
- Players now
- 0/ 32
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,398
- top 71%
- Last wipe
- –
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 32 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on GridControlCircuitTest?
GridControlCircuitTest uses a procedural map, which the game generates.
Which settings and rules apply on GridControlCircuitTest?
You will find no gather rate in the name of GridControlCircuitTest. The group limit is not published. survival is the game mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. Under Community in the server browser, it runs as a community server. The server has VAC on, Valve's anti-cheat.
Player counts
What is the current population on GridControlCircuitTest?
A reading taken now finds GridControlCircuitTest offline; the most recent activity was 16 days 12 hours ago.
How does GridControlCircuitTest rank against other Rust servers?
The last seven days of player hours place GridControlCircuitTest at #15,398, in the top 71% of all ranked servers.
Server details
How reliably does GridControlCircuitTest stay online?
GridControlCircuitTest is down at the moment; the last recorded contact was 16 days 12 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. 13 October 2026 is when Rust Server Trends first recorded it.
Where in the world is GridControlCircuitTest hosted?
No region is published by GridControlCircuitTest. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 176.224.105.75:29271.
Wipe day
How often does GridControlCircuitTest wipe, and on which days?
The rhythm of GridControlCircuitTest cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it.
Tags
On which Rust Server Trends lists does GridControlCircuitTest appear?
These Rust Server Trends lists include GridControlCircuitTest: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all.
Join the server
How do you connect to GridControlCircuitTest?
You can connect by pressing F1 in Rust and typing client.connect 176.224.105.75:29271 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.